/* Copyright (c) 2012 Patrick Ruoff * Copyright (c) 2014-2016 Stanislaw Halik * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. */ #pragma once #include "api/plugin-api.hpp" #include "cv/numeric.hpp" #include "video/video-widget.hpp" #include "video/camera.hpp" #include "compat/timer.hpp" #include "preview.h" #include "settings.h" #include "point-extractor.h" #include #include #include #include #include #include #include namespace EasyTracker { static const QString KModuleName = "tracker-easy"; class Dialog; using namespace numeric_types; struct Tracker : QThread, ITracker { // We had problem where Qt slots would not get disconnected upon object destruction. // Issue seems to be gone now even without Q_OBJECT declaration, go figure. //Q_OBJECT public: friend class Dialog; explicit Tracker(); ~Tracker() override; // From ITracker module_status start_tracker(QFrame* parent_window) override; void data(double* data) override; bool center() override; private: void CreateModelFromSettings(); void CreateCameraIntrinsicsMatrices(); // From QThread void run() override; bool maybe_reopen_camera(); void set_fov(int value); QMutex camera_mtx; Settings iSettings; std::unique_ptr layout; std::vector iPoints; int preview_width = 320, preview_height = 240; PointExtractor iPointExtractor; std::unique_ptr camera; video::impl::camera::info iCameraInfo; std::unique_ptr widget; video::frame iFrame; cv::Mat iMatFrame; Preview iPreview; std::atomic ever_success = false; mutable QMutex center_lock, data_lock; // Timer iTimer; Timer iFpsTimer; int iFrameCount = 0; int iSkippedFrameCount = 0; int iFps = 0; int iSkippedFps = 0; // Vertices defining the model we are tracking std::vector iModel; // Bitmap points corresponding to model vertices std::vector iTrackedPoints; // Intrinsics camera matrix cv::Mat iCameraMatrix; // Intrinsics distortion coefficients as a matrix cv::Mat iDistCoeffsMatrix; // Translation solutions std::vector iTranslations; // Rotation solutions std::vector iRotations; // Angle solutions, pitch, yaw, roll, in this order std::vector iAngles; // The index of our best solution in the above arrays int iBestSolutionIndex = -1; // Best translation cv::Vec3d iBestTranslation; // Best angles cv::Vec3d iBestAngles; }; }