#pragma once #include namespace ps3eye { static constexpr unsigned num_channels = 3; struct shm_in { enum class mode : uint8_t { qvga, vga, }; uint32_t settings_updated; uint8_t framerate, channels; mode resolution; //uint8_t sharpness, contrast, brightness hue, saturation; uint8_t gain, exposure, auto_gain, test_pattern; uint8_t do_exit; }; struct shm_out { enum class status : uint8_t { starting, running, fail, terminate, }; uint32_t timecode; uint32_t settings_updated_ack; status status_; char error_string[256]; union { uint8_t data_320x240[320][240][num_channels]; uint8_t data_640x480[640][480][num_channels]; }; }; struct shm { shm_out out; [[maybe_unused]] const char _padding[128 - sizeof(shm_out) % 128]; // NOLINT shm_in in; }; } // ns ps3eye