1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
|
/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_MOUSESERVER_H
#define INCLUDED_MOUSESERVER_H
//#include <Windows.h>
#include "..\ftnoir_protocol_base\ftnoir_protocol_base.h"
#include "ui_FTNoIR_MOUSEcontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include "winable.h"
#define MOUSE_AXIS_MIN 0
#define MOUSE_AXIS_MAX 65535
enum FTN_AngleName {
FTN_PITCH = 1,
FTN_YAW = 2,
FTN_ROLL = 3,
FTN_X = 4,
FTN_Y = 5,
FTN_Z = 6
};
enum FTN_MouseStyle {
FTN_ABSOLUTE = 0,
FTN_RELATIVE = 1
};
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
void Release();
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
void sendHeadposeToGame( THeadPoseData *headpose, THeadPoseData *rawheadpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
HANDLE h;
INPUT MouseStruct;
FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction
FTN_AngleName Mouse_Y;
FTN_AngleName Mouse_Wheel;
FTN_MouseStyle Mouse_Style; // AutoPan, Absolute or Relative?
bool useVirtualDesk; // Extend the mouse-range beyond the standard
float prev_fMouse_X; // The previous value(s)
float mouse_X_factor; // Sensitivity factor
float prev_fMouse_Y;
float mouse_Y_factor; // Sensitivity factor
float prev_fMouse_Wheel;
float mouse_Wheel_factor; // Sensitivity factor
int frame_delay; // Number of frames to delay SendInput (too fast, too furious?)
long scale2AnalogLimits( float x, float min_x, float max_x );
void loadSettings();
};
// Widget that has controls for FTNoIR protocol client-settings.
class MOUSEControls: public QWidget, Ui::UICMOUSEControls, public IProtocolDialog
{
Q_OBJECT
public:
explicit MOUSEControls();
virtual ~MOUSEControls();
void showEvent ( QShowEvent * event );
void Release(); // Member functions which are accessible from outside the DLL
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
};
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
};
private:
Ui::UICMOUSEControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void doOK();
void doCancel();
void settingChanged( int setting ) { settingsDirty = true; };
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public IProtocolDll
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); };
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); };
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look protocol"); };
void getIcon(QIcon *icon) { *icon = QIcon(":/images/Mouse.ico"); };
};
#endif//INCLUDED_MOUSESERVER_H
//END
|