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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_MOUSESERVER_H
#define INCLUDED_MOUSESERVER_H
#include "..\ftnoir_protocol_base\ftnoir_protocol_base.h"
#include "ui_FTNoIR_MOUSEcontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include "Windows.h"
#define MOUSE_AXIS_MIN 0
#define MOUSE_AXIS_MAX 65535
enum FTN_AngleName {
FTN_PITCH = 1,
FTN_YAW = 2,
FTN_ROLL = 3,
FTN_X = 4,
FTN_Y = 5,
FTN_Z = 6
};
enum FTN_MouseStyle {
FTN_ABSOLUTE = 0,
FTN_RELATIVE = 1
};
class FTNoIR_Protocol_MOUSE : public IProtocol
{
public:
FTNoIR_Protocol_MOUSE();
~FTNoIR_Protocol_MOUSE();
void Release();
void Initialize();
bool checkServerInstallationOK( HANDLE handle );
void sendHeadposeToGame( T6DOF *headpose );
void getNameFromGame( char *dest ); // Take care dest can handle up to 100 chars...
private:
HANDLE h;
INPUT MouseStruct;
FTN_AngleName Mouse_X; // Map one of the 6DOF's to this Mouse direction
FTN_AngleName Mouse_Y;
FTN_AngleName Mouse_Wheel;
FTN_MouseStyle Mouse_Style; // AutoPan, Absolute or Relative?
bool useVirtualDesk; // Extend the mouse-range beyond the standard
float prev_fMouse_X; // The previous value(s)
float mouse_X_factor; // Sensitivity factor
float prev_fMouse_Y;
float mouse_Y_factor; // Sensitivity factor
float prev_fMouse_Wheel;
float mouse_Wheel_factor; // Sensitivity factor
int frame_delay; // Number of frames to delay SendInput (too fast, too furious?)
long scale2AnalogLimits( float x, float min_x, float max_x );
void loadSettings();
};
// Widget that has controls for FTNoIR protocol client-settings.
class MOUSEControls: public QWidget, Ui::UICMOUSEControls, public IProtocolDialog
{
Q_OBJECT
public:
explicit MOUSEControls();
virtual ~MOUSEControls();
void showEvent ( QShowEvent * event );
void Release(); // Member functions which are accessible from outside the DLL
void Initialize(QWidget *parent);
private:
Ui::UICMOUSEControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
private slots:
void doOK();
void doCancel();
void settingChanged( int setting ) { settingsDirty = true; };
};
#endif//INCLUDED_MOUSESERVER_H
//END
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