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/* Copyright (c) 2012 Patrick Ruoff
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#include "point_tracker.h"
#include <vector>
#include <algorithm>
#include <cmath>
#include <QDebug>
using namespace cv;
using namespace boost;
using namespace std;
// ----------------------------------------------------------------------------
PointModel::PointModel(Vec3f M01, Vec3f M02)
: M01(M01),
M02(M02)
{
// calculate u
u = M01.cross(M02);
u /= norm(u);
// calculate projection matrix on M01,M02 plane
float s11 = M01.dot(M01);
float s12 = M01.dot(M02);
float s22 = M02.dot(M02);
P = 1.0/(s11*s22-s12*s12) * Matx22f(s22, -s12,
-s12, s11);
// calculate d and d_order for simple freetrack-like point correspondence
vector<Vec2f> points;
points.push_back(Vec2f(0,0));
points.push_back(Vec2f(M01[0], M01[1]));
points.push_back(Vec2f(M02[0], M02[1]));
// fit line to orthographically projected points
// ERROR: yields wrong results with colinear points?!
/*
Vec4f line;
fitLine(points, line, CV_DIST_L2, 0, 0.01, 0.01);
d[0] = line[0]; d[1] = line[1];
*/
// TODO: fix this
d = Vec2f(M01[0]-M02[0], M01[1]-M02[1]);
// sort model points
get_d_order(points, d_order);
}
#ifdef OPENTRACK_API
static bool d_vals_sort(const pair<float,int> a, const pair<float,int> b)
{
return a.first < b.first;
}
#endif
void PointModel::get_d_order(const std::vector<cv::Vec2f>& points, int d_order[]) const
{
// get sort indices with respect to d scalar product
vector< pair<float,int> > d_vals;
for (int i = 0; i<points.size(); ++i)
d_vals.push_back(pair<float, int>(d.dot(points[i]), i));
struct
{
bool operator()(const pair<float, int>& a, const pair<float, int>& b) { return a.first < b.first; }
} comp;
std::sort(d_vals.begin(),
d_vals.end(),
#ifdef OPENTRACK_API
d_vals_sort
#else
comp
#endif
);
for (int i = 0; i<points.size(); ++i)
d_order[i] = d_vals[i].second;
}
// ----------------------------------------------------------------------------
PointTracker::PointTracker()
: init_phase(true),
dt_valid(0),
dt_reset(1),
v_t(0,0,0),
v_r(0,0,0),
dynamic_pose_resolution(true)
{
}
void PointTracker::reset()
{
// enter init phase and reset velocities
init_phase = true;
dt_valid = 0;
reset_velocities();
// assume identity rotation again
X_CM.R = cv::Matx33f::eye();
X_CM.t = cv::Vec3f(0, 0, 1);
rvec = Mat();
tvec = Mat();
}
void PointTracker::reset_velocities()
{
v_t = Vec3f(0,0,0);
v_r = Vec3f(0,0,0);
}
bool PointTracker::track(const vector<Vec2f>& points, float fov, float dt, int w, int h)
{
if (!dynamic_pose_resolution) init_phase = true;
dt_valid += dt;
// if there was no valid tracking result for too long, do a reset
if (dt_valid > dt_reset)
{
//qDebug()<<"dt_valid "<<dt_valid<<" > dt_reset "<<dt_reset;
reset();
}
bool no_model = !point_model;
// if there is a pointtracking problem, reset the velocities
if (no_model || points.size() != PointModel::N_POINTS)
{
//qDebug()<<"Wrong number of points!";
reset_velocities();
return false;
}
X_CM_old = X_CM; // backup old transformation for velocity calculation
if (!init_phase)
predict(dt_valid);
// if there is a point correspondence problem something has gone wrong, do a reset
if (!find_correspondences(points, fov, w, h))
{
//qDebug()<<"Error in finding point correspondences!";
X_CM = X_CM_old; // undo prediction
reset();
return false;
}
POSIT(fov, w, h);
//qDebug()<<"Number of POSIT iterations: "<<n_iter;
if (!init_phase)
update_velocities(dt_valid);
// we have a valid tracking result, leave init phase and reset time since valid result
init_phase = false;
dt_valid = 0;
return true;
}
void PointTracker::predict(float dt)
{
// predict with constant velocity
Matx33f R;
Rodrigues(dt*v_r, R);
X_CM.R = R*X_CM.R;
X_CM.t += dt * v_t;
}
void PointTracker::update_velocities(float dt)
{
// update velocities
Rodrigues(X_CM.R*X_CM_old.R.t(), v_r);
v_r /= dt;
v_t = (X_CM.t - X_CM_old.t)/dt;
}
bool PointTracker::find_correspondences(const vector<Vec2f>& points, float fov, int w, int h)
{
if (init_phase) {
// We do a simple freetrack-like sorting in the init phase...
// sort points
int point_d_order[PointModel::N_POINTS];
point_model->get_d_order(points, point_d_order);
// set correspondences
for (int i=0; i<PointModel::N_POINTS; ++i)
{
p[point_model->d_order[i]] = points[point_d_order[i]];
}
}
else {
// ... otherwise we look at the distance to the projection of the expected model points
// project model points under current pose
p_exp[0] = project(Vec3f(0,0,0), fov, w, h);
p_exp[1] = project(point_model->M01, fov, w, h);
p_exp[2] = project(point_model->M02, fov, w, h);
// set correspondences by minimum distance to projected model point
bool point_taken[PointModel::N_POINTS];
for (int i=0; i<PointModel::N_POINTS; ++i)
point_taken[i] = false;
float min_sdist = 0;
int min_idx = 0;
for (int i=0; i<PointModel::N_POINTS; ++i)
{
// find closest point to projected model point i
for (int j=0; j<PointModel::N_POINTS; ++j)
{
Vec2f d = p_exp[i]-points[j];
float sdist = d.dot(d);
if (sdist < min_sdist || j==0)
{
min_idx = j;
min_sdist = sdist;
}
}
// if one point is closest to more than one model point, abort
if (point_taken[min_idx]) return false;
point_taken[min_idx] = true;
p[i] = points[min_idx];
}
}
return true;
}
void PointTracker::POSIT(float fov, int w, int h)
{
std::vector<cv::Point3f> obj_points;
std::vector<cv::Point2f> img_points;
obj_points.push_back(cv::Vec3f(0, 0, 0));
obj_points.push_back(point_model->M01);
obj_points.push_back(point_model->M02);
for (int i = 0; i < 3; i++)
{
auto p2 = cv::Point(p[i][0] * w + w/2, p[i][1] * h + h/2);
img_points.push_back(p2);
}
const float HT_PI = 3.1415926535;
const float focal_length_w = 0.5 * w / tan(fov * HT_PI / 180);
const float focal_length_h = 0.5 * h / tan(fov * h / w * HT_PI / 180.0);
cv::Mat intrinsics = cv::Mat::eye(3, 3, CV_32FC1);
intrinsics.at<float> (0, 0) = focal_length_w;
intrinsics.at<float> (1, 1) = focal_length_h;
intrinsics.at<float> (0, 2) = w/2;
intrinsics.at<float> (1, 2) = h/2;
cv::Mat dist_coeffs = cv::Mat::zeros(5, 1, CV_32FC1);
bool lastp = !rvec.empty() && !tvec.empty();
cv::solvePnP(obj_points, img_points, intrinsics, dist_coeffs, rvec, tvec, lastp, cv::ITERATIVE);
cv::Mat rmat;
cv::Rodrigues(rvec, rmat);
// finally, find the closer solution
cv::Mat expected(3, 3, CV_64FC1);
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
expected.at<double>(i, j) = X_CM.R(i, j);
cv::Mat eye = cv::Mat::eye(3, 3, CV_64FC1);
double dev1 = norm(eye - expected * rmat.t());
double dev2 = norm(eye - expected * rmat);
if (dev1 > dev2)
{
rmat = rmat.t();
cv::Rodrigues(rmat, rvec);
}
// apply results
for (int i = 0; i < 3; i++)
{
X_CM.t[i] = tvec.at<double>(i);
for (int j = 0; j < 3; j++)
X_CM.R(i, j) = rmat.at<double>(i, j);
}
}
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