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/********************************************************************************
* FTIRServer FTIRServer is the Class, that communicates headpose-data *
* to games, using the NPClient.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FTIRSERVER_H
#define INCLUDED_FTIRSERVER_H
//#include "Windows.h"
#include "FTIRTypes.h"
#include <QString>
#include <QMessageBox>
#include <QSettings>
#include <QFile>
#include <QApplication>
#include <QDebug>
#include <QThread>
#include <QMutex>
#include <QLibrary>
#include <QUdpSocket>
typedef void (WINAPI *importSetPosition)(float x, float y, float z, float xRot, float yRot, float zRot);
//typedef bool (WINAPI *importGetData)(TFreeTrackData * data);
//typedef HANDLE (WINAPI *importGetMapHandle)(void);
using namespace std;
class FTIRServer : public QThread {
Q_OBJECT
public:
// public member methods
FTIRServer();
~FTIRServer();
bool FTIRCreateMapping(HANDLE handle);
void FTIRDestroyMapping();
bool FTIRCheckClientDLL();
// protected member methods
protected:
void run();
private:
// Handles to neatly terminate thread...
HANDLE m_StopThread;
HANDLE m_WaitThread;
HANDLE hFTIRMemMap;
FTIRMemMap *pMemData;
HANDLE hFTIRMutex;
///** member varables for saving the head pose **/
//float headPosX;
//float headPosY;
//float headPosZ;
//
//float headRotX;
//float headRotY;
//float headRotZ;
//bool confid;
// Private properties
QString ProgramName;
QLibrary FTIRClientLib;
float scale2AnalogLimits( float x, float min_x, float max_x );
public:
// Settings for calculating the Virtual Pose
static float virtPosX;
static float virtPosY;
static float virtPosZ;
static float virtRotX;
static float virtRotY;
static float virtRotZ;
//void setHeadPosX(float x) { headPosX = x; }
//void setHeadPosY(float y) { headPosY = y; }
//void setHeadPosZ(float z) { headPosZ = z; }
//void setHeadRotX(float x) { headRotX = x; }
//void setHeadRotY(float y) { headRotY = y; }
//void setHeadRotZ(float z) { headRotZ = z; }
void setVirtRotX(float rot) { virtRotX = scale2AnalogLimits (rot, -180.0f, 180.0f); }
void setVirtRotY(float rot) { virtRotY = scale2AnalogLimits (rot, -180.0f, 180.0f); }
void setVirtRotZ(float rot) { virtRotZ = scale2AnalogLimits (rot, -180.0f, 180.0f); }
void setVirtPosX(float pos) { virtPosX = scale2AnalogLimits (pos, -50.0f, 50.0f); }
void setVirtPosY(float pos) { virtPosY = scale2AnalogLimits (pos, -50.0f, 50.0f); }
void setVirtPosZ(float pos) { virtPosZ = scale2AnalogLimits (pos, -50.0f, 50.0f); }
};
#endif//INCLUDED_FTIRSERVER_H
//END
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