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/********************************************************************************
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
/*
Modifications (last one on top):
*/
#include "SCServer.h"
float SCServer::virtPosX = 0.0f;
float SCServer::virtPosY = 0.0f;
float SCServer::virtPosZ = 0.0f;
float SCServer::virtRotX = 0.0f;
float SCServer::virtRotY = 0.0f;
float SCServer::virtRotZ = 0.0f;
/** constructor **/
SCServer::SCServer() {
// Create events
m_StopThread = CreateEvent(0, TRUE, FALSE, 0);
m_WaitThread = CreateEvent(0, TRUE, FALSE, 0);
ProgramName = "";
}
/** destructor **/
SCServer::~SCServer() {
// Trigger thread to stop
::SetEvent(m_StopThread);
// Wait until thread finished
if (isRunning()) {
::WaitForSingleObject(m_WaitThread, INFINITE);
}
// Close handles
::CloseHandle(m_StopThread);
::CloseHandle(m_WaitThread);
//
// Free the DLL
//
SCClientLib.unload();
//terminates the QThread and waits for finishing the QThread
terminate();
wait();
}
/** QThread run @override **/
void SCServer::run() {
bool blnSimConnectActive = false;
HANDLE hSimConnect = NULL; // Handle to SimConnect
importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL
importSimConnect_Close simconnect_close;
importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
float prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
//
// Get the SimConnect_Open function from the DLL and use it!
//
simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open");
if (simconnect_open == NULL) {
qDebug() << "SCServer::run() says: SimConnect_Open function not found in DLL!";
return;
}
simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF");
if (simconnect_set6DOF == NULL) {
qDebug() << "SCServer::run() says: SimConnect_CameraSetRelative6DOF function not found in DLL!";
return;
}
simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close");
if (simconnect_close == NULL) {
qDebug() << "SCServer::run() says: SimConnect_Close function not found in DLL!";
return;
}
qDebug() << "SCServer::run() says: SimConnect functions resolved in DLL!";
prevPosX = 0.0f;
prevPosY = 0.0f;
prevPosZ = 0.0f;
prevRotX = 0.0f;
prevRotY = 0.0f;
prevRotZ = 0.0f;
forever
{
// Check event for stop thread
if(::WaitForSingleObject(m_StopThread, 0) == WAIT_OBJECT_0)
{
// Set event
simconnect_close( hSimConnect );
::SetEvent(m_WaitThread);
return;
}
if (!blnSimConnectActive) {
if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
qDebug() << "SCServer::run() says: SimConnect active!";
blnSimConnectActive = true;
}
else {
msleep(5000);
yieldCurrentThread();
}
}
else {
//
// Write the 6DOF-data to FSX
//
// Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
//
if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
(prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) {
// qDebug() << "SCServer::run() says: SimConnect data written!";
}
}
prevPosX = virtPosX;
prevPosY = virtPosY;
prevPosZ = virtPosZ;
prevRotX = virtRotX;
prevRotY = virtRotY;
prevRotZ = virtRotZ;
// just for lower cpu load
msleep(15);
yieldCurrentThread();
}
}
}
//
// Check if the Client DLL exists and load it (to test it), if so.
// Returns 'true' if all seems OK.
//
bool SCServer::SCCheckClientDLL()
{
QString aFileName; // File Path and Name
// Code to activate the context for the SimConnect DLL
ACTCTX act = { 0 };
HANDLE hctx;
ULONG_PTR ulCookie;
qDebug() << "SCCheckClientDLL says: Starting Function";
try {
act.cbSize = sizeof(act);
act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID;
QString manifest(QCoreApplication::applicationDirPath());
manifest += "\\FaceTrackNoIR.exe";
const wchar_t * encodedName = reinterpret_cast<const wchar_t *>(manifest.utf16());
act.lpSource = encodedName;
act.lpResourceName = MAKEINTRESOURCE(101);
hctx = CreateActCtx (&act);
if (hctx != INVALID_HANDLE_VALUE) {
if (!ActivateActCtx(hctx, &ulCookie)) {
ReleaseActCtx(hctx);
qDebug() << "FTCheckClientDLL says: Error activating SimConnect manifest";
}
}
else {
qDebug() << "FTCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError();
return false;
}
//
// Just try to load the DLL. Let Windows handle the PATH's and such trivialities...
//
aFileName = SC_CLIENT_FILENAME;
//
// Load the DLL.
//
SCClientLib.setFileName(aFileName);
if (SCClientLib.load() != true) {
qDebug() << "FTCheckClientDLL says: Error loading SimConnect DLL";
return false;
}
//
// Deactivate the context again: the function-references should stay in-tact...
//
DeactivateActCtx(0, ulCookie);
ReleaseActCtx(hctx);
} catch(...) {
return false;
}
return true;
}
//END
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