summaryrefslogtreecommitdiffhomepage
path: root/FaceTrackNoIR/SCServer.cpp
blob: baf3b07833c19c3770577885e387ee0de5c3bdd2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
/********************************************************************************
* SCServer		SCServer is the Class, that communicates headpose-data			*
*				to games, using the SimConnect.dll.		         				*
*																				*
* Copyright (C) 2010	Wim Vriend (Developing)									*
*						Ron Hendriks (Testing and Research)						*
*																				*
* This program is free software; you can redistribute it and/or modify it		*
* under the terms of the GNU General Public License as published by the			*
* Free Software Foundation; either version 3 of the License, or (at your		*
* option) any later version.													*
*																				*
* This program is distributed in the hope that it will be useful, but			*
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	*
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	*
* more details.																	*
*																				*
* You should have received a copy of the GNU General Public License along		*
* with this program; if not, see <http://www.gnu.org/licenses/>.				*
*																				*
********************************************************************************/
/*
	Modifications (last one on top):
	20101224 - WVR: Base class is no longer inheriting QThread. sendHeadposeToGame
					is called from run() of Tracker.cpp
*/
#include "SCServer.h"

/** constructor **/
SCServer::SCServer() {
	ProgramName = "Microsoft FSX";
	blnSimConnectActive = false;
	hSimConnect = 0;

	//prevPosX = 0.0f;
	//prevPosY = 0.0f;
	//prevPosZ = 0.0f;
	//prevRotX = 0.0f;
	//prevRotY = 0.0f;
	//prevRotZ = 0.0f;
}

/** destructor **/
SCServer::~SCServer() {

	qDebug() << "~SCServer says: inside" << SCServer::hSimConnect;

	if (hSimConnect != 0) {
		qDebug() << "~SCServer says: before simconnect_close";
		if (SUCCEEDED( simconnect_close( SCServer::hSimConnect ) ) ) {
			qDebug() << "~SCServer says: close SUCCEEDED";
		}
	}

	qDebug() << "~SCServer says: before unload";
//	SCClientLib.unload();
	qDebug() << "~SCServer says: finished";
}

//
// Update Headpose in Game.
//
void SCServer::sendHeadposeToGame() {

	//
	// It's only useful to send data, if the connection was made.
	//
	if (!blnSimConnectActive) {
		if (SUCCEEDED(simconnect_open(&hSimConnect, "FaceTrackNoIR", NULL, 0, 0, 0))) {
			qDebug() << "SCServer::sendHeadposeToGame() says: SimConnect active!";

			//set up the events we want to listen for
			HRESULT hr;

			simconnect_subscribetosystemevent(hSimConnect, EVENT_PING, "Frame"); 

			hr = simconnect_mapclienteventtosimevent(hSimConnect, EVENT_INIT, "");
			hr = simconnect_addclienteventtonotificationgroup(hSimConnect, GROUP0, EVENT_INIT, false);
			hr = simconnect_setnotificationgrouppriority(hSimConnect, GROUP0, SIMCONNECT_GROUP_PRIORITY_HIGHEST);
			////hr = SimConnect_MapInputEventToClientEvent(hSimConnect, INPUT0, "VK_COMMA", EVENT_INIT);
			////hr = SimConnect_SetInputGroupState(hSimConnect, INPUT0, SIMCONNECT_STATE_ON);

			blnSimConnectActive = true;
		}
	}
	else {
		//
		// Write the 6DOF-data to FSX
		//
		// Only do this when the data has changed. This way, the HAT-switch can be used when tracking is OFF.
		//
		if ((prevPosX != virtPosX) || (prevPosY != virtPosY) || (prevPosZ != virtPosZ) ||
			(prevRotX != virtRotX) || (prevRotY != virtRotY) || (prevRotZ != virtRotZ)) {
			if (S_OK == simconnect_set6DOF(hSimConnect, virtPosX, virtPosY, virtPosZ, virtRotX, virtRotZ, virtRotY)) {
//					qDebug() << "SCServer::run() says: SimConnect data written!";
			}
		}

		prevPosX = virtPosX;
		prevPosY = virtPosY;
		prevPosZ = virtPosZ;
		prevRotX = virtRotX;
		prevRotY = virtRotY;
		prevRotZ = virtRotZ;

		simconnect_calldispatch(hSimConnect, processNextSimconnectEvent, NULL);
	}
}

//
// Check if the Client DLL exists and load it (to test it), if so.
// SimConnect uses a 'side-by-side' installation. The manifest is loaded and (if that's OK) the
// right DLL will be loaded automatically...
//
// Returns 'true' if all seems OK.
//
bool SCServer::checkServerInstallationOK( HANDLE handle )
{   
	QString aFileName;														// File Path and Name

	// Code to activate the context for the SimConnect DLL
	ACTCTX act = { 0 };
	HANDLE hctx;
	ULONG_PTR ulCookie;


	qDebug() << "SCCheckClientDLL says: Starting Function";

	try {

		act.cbSize = sizeof(act);
		act.dwFlags = ACTCTX_FLAG_RESOURCE_NAME_VALID;

		QString manifest(QCoreApplication::applicationDirPath());
		manifest += "\\FaceTrackNoIR.exe";
		const wchar_t * encodedName = reinterpret_cast<const wchar_t *>(manifest.utf16());
		
		act.lpSource = encodedName;
		act.lpResourceName = MAKEINTRESOURCE(101);

		hctx = CreateActCtx (&act);

		if (hctx != INVALID_HANDLE_VALUE) { 
			if (!ActivateActCtx(hctx, &ulCookie)) { 
				ReleaseActCtx(hctx);
				qDebug() << "FTCheckClientDLL says: Error activating SimConnect manifest";
			}
		}
		else {
			qDebug() << "FTCheckClientDLL says: Error INVALID_HANDLE: " << GetLastError();
			return false;
		}

		//
		// Just try to load the DLL. Let Windows handle the PATH's and such trivialities...
		//
		aFileName = SC_CLIENT_FILENAME;
						
		//
		// Load the DLL.
		//
		SCClientLib.setFileName(aFileName);
		if (SCClientLib.load() != true) {
			qDebug() << "FTCheckClientDLL says: Error loading SimConnect DLL";
			return false;
		}

		//
		// Deactivate the context again: the function-references should stay in-tact...
		//
		DeactivateActCtx(0, ulCookie);
		ReleaseActCtx(hctx);

	} catch(...) {
		return false;
	}

	//
	// Get the functions from the DLL.
	//
	simconnect_open = (importSimConnect_Open) SCClientLib.resolve("SimConnect_Open");
	if (simconnect_open == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Open function not found in DLL!";
		return false;
	}
	simconnect_set6DOF = (importSimConnect_CameraSetRelative6DOF) SCClientLib.resolve("SimConnect_CameraSetRelative6DOF");
	if (simconnect_set6DOF == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CameraSetRelative6DOF function not found in DLL!";
		return false;
	}
	simconnect_close = (importSimConnect_Close) SCClientLib.resolve("SimConnect_Close");
	if (simconnect_close == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_Close function not found in DLL!";
		return false;
	}

	//return true;

	simconnect_calldispatch = (importSimConnect_CallDispatch) SCClientLib.resolve("SimConnect_CallDispatch");
	if (simconnect_calldispatch == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_CallDispatch function not found in DLL!";
		return false;
	}

	simconnect_subscribetosystemevent = (importSimConnect_SubscribeToSystemEvent) SCClientLib.resolve("SimConnect_SubscribeToSystemEvent");
	if (simconnect_subscribetosystemevent == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SubscribeToSystemEvent function not found in DLL!";
		return false;
	}

	simconnect_mapclienteventtosimevent = (importSimConnect_MapClientEventToSimEvent) SCClientLib.resolve("SimConnect_MapClientEventToSimEvent");
	if (simconnect_subscribetosystemevent == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_MapClientEventToSimEvent function not found in DLL!";
		return false;
	}

	simconnect_addclienteventtonotificationgroup = (importSimConnect_AddClientEventToNotificationGroup) SCClientLib.resolve("SimConnect_AddClientEventToNotificationGroup");
	if (simconnect_subscribetosystemevent == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_AddClientEventToNotificationGroup function not found in DLL!";
		return false;
	}

	simconnect_setnotificationgrouppriority = (importSimConnect_SetNotificationGroupPriority) SCClientLib.resolve("SimConnect_SetNotificationGroupPriority");
	if (simconnect_subscribetosystemevent == NULL) {
		qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect_SetNotificationGroupPriority function not found in DLL!";
		return false;
	}

	qDebug() << "SCServer::checkServerInstallationOK() says: SimConnect functions resolved in DLL!";

	return true;
}

//
// Get the program-name from the client (Game!).
//
QString SCServer::GetProgramName() {   
QString *str;

	str = new QString("FSX");
	return *str;
}


void CALLBACK SCServer::processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext)
{
//    HRESULT hr;

    switch(pData->dwID)
    {
        case SIMCONNECT_RECV_ID_EVENT:
        {
            SIMCONNECT_RECV_EVENT *evt = (SIMCONNECT_RECV_EVENT*)pData;

			qDebug() << "SCServer::processNextSimconnectEvent() says: SimConnect active!";
            //switch(evt->uEventID)
            //{
            //    //case EVENT_CAMERA_RIGHT:

            //    //    cameraBank = normalize180( cameraBank + 5.0f);

            //    //    hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
            //    //            SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);

            //    //    printf("\nCamera Bank = %f", cameraBank);
            //    //    break;

            //    //case EVENT_CAMERA_LEFT:
            //    //    
            //    //    cameraBank = normalize180( cameraBank - 5.0f);

            //    //    hr = SimConnect_CameraSetRelative6DOF(hSimConnect, 0.0f, 0.0f, 0.0f,
            //    //            SIMCONNECT_CAMERA_IGNORE_FIELD,SIMCONNECT_CAMERA_IGNORE_FIELD, cameraBank);
            //    //    
            //    //    printf("\nCamera Bank = %f", cameraBank);
            //    //    break;

            //    //default:
            //    //    break;
            //}
            //break;
        }
		case SIMCONNECT_RECV_ID_EVENT_FRAME:
		{
			qDebug() << "SCServer::processNextSimconnectEvent() says: Frame event!";
		}

        case SIMCONNECT_RECV_ID_EXCEPTION:
        {
            SIMCONNECT_RECV_EXCEPTION *except = (SIMCONNECT_RECV_EXCEPTION*)pData;
            
            switch (except->dwException)
            {
            case SIMCONNECT_EXCEPTION_ERROR:
                printf("\nCamera error");
                break;

            default:
                printf("\nException");
                break;
            }
            break;
        }

        case SIMCONNECT_RECV_ID_QUIT:
        {
			qDebug() << "SCServer::processNextSimconnectEvent() says: Quit event!";
//            quit = 1;
            break;
        }

        default:
            break;
    }
}


//END