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/********************************************************************************
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Testing and Research) *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
********************************************************************************/
#pragma once
#ifndef INCLUDED_SCSERVER_H
#define INCLUDED_SCSERVER_H
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST
#include "FTNoIR_cxx_protocolserver.h"
#include "Windows.h"
#include <stdlib.h>
#include "SimConnect.h"
#include <QString>
#include <QMessageBox>
#include <QSettings>
#include <QFile>
#include <QApplication>
#include <QDebug>
#include <QThread>
#include <QMutex>
#include <QLibrary>
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
using namespace std;
using namespace v4friend::ftnoir;
static const char* SC_CLIENT_FILENAME = "SimConnect.dll";
class SCServer : public ProtocolServerBase {
Q_OBJECT
public:
// public member methods
SCServer();
~SCServer();
// protected member methods
protected:
void run();
bool checkServerInstallationOK( HANDLE handle );
private:
// Private properties
QString ProgramName;
QLibrary SCClientLib;
public:
void setVirtRotX(float rot) { virtRotX = -1.0f * rot; } // degrees
void setVirtRotY(float rot) { virtRotY = -1.0f * rot; }
void setVirtRotZ(float rot) { virtRotZ = rot; }
void setVirtPosX(float pos) { virtPosX = pos/100.f; } // cm to meters
void setVirtPosY(float pos) { virtPosY = pos/100.f; }
void setVirtPosZ(float pos) { virtPosZ = -1.0f * pos/100.f; }
};
#endif//INCLUDED_SCSERVER_H
//END
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