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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage * *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
*********************************************************************************/
#ifndef __TRACKER_H__
#define __TRACKER_H__
#include <QThread>
#include <QMessageBox>
#include <QLineEdit>
#include <QThread>
#include <QPoint>
#include <QWaitCondition>
#include <QList>
#include <QPainterPath>
#define DIRECTINPUT_VERSION 0x0800
#include <Dinput.h>
#include "ExcelServer.h" // Excel-server (for analysing purposes)
#include "FTNoIR_cxx_protocolserver.h"
#include "..\ftnoir_tracker_base\FTNoIR_Tracker_base.h"
#include "..\ftnoir_protocol_base\FTNoIR_Protocol_base.h"
#include "..\ftnoir_filter_base\FTNoIR_Filter_base.h"
//#include "AutoClosePtr.h"
// 1a. COM-Like usage with smart pointer.
// No need to call `ITracker::Release'; the instance will
// be released automatically in destructor of the smart pointer.
typedef AutoClosePtr<ITracker, void, &ITracker::Release> ITrackerPtr;
typedef ITracker *(WINAPI *importGetTracker)(void);
typedef AutoClosePtr<IProtocol, void, &IProtocol::Release> IProtocolPtr;
typedef IProtocol *(WINAPI *importGetProtocol)(void);
// include the DirectX Library files
#pragma comment (lib, "dinput8.lib")
#pragma comment (lib, "dxguid.lib")
enum AngleName {
PITCH = 0,
YAW = 1,
ROLL = 2,
X = 3,
Y = 4,
Z = 5
};
enum FTNoIR_Client {
FREE_TRACK = 0,
FLIGHTGEAR = 1,
FTNOIR = 2,
PPJOY = 3,
TRACKIR = 4,
SIMCONNECT = 5,
FSUIPC = 6,
MOUSE = 7
};
//enum FTNoIR_Face_Tracker {
// FT_SM_FACEAPI = 0,
// FT_FTNOIR = 1,
// FT_VISAGE = 2
//};
enum FTNoIR_Tracker_Status {
TRACKER_OFF = 0,
TRACKER_ON = 1
};
class FaceTrackNoIR; // pre-define parent-class to avoid circular includes
//
// Structure to hold all variables concerning one of 6 DOF's
//
class THeadPoseDOF {
public:
void initHeadPoseData(){
headPos = 0.0f;
offset_headPos = 0.0f;
invert = 0.0f;
red = 0.0f;
rawList.clear();
maxItems = 10.0f;
prevPos = 0.0f;
prevRawPos = 0.0f;
NeutralZone = 0;
MaxInput = 0;
confidence = 0.0f;
newSample = FALSE;
}
float headPos; // Current position (from faceTracker, radials or meters)
float offset_headPos; // Offset for centering
float invert; // Invert measured value (= 1.0f or -1.0f)
float red; // Reduction factor (used for EWMA-filtering, between 0.0f and 1.0f)
QList<float> rawList; // List of 'n' headPos values (used for moving average)
int maxItems; // Maximum number of elements in rawList
float prevPos; // Previous Position
float prevRawPos; // Previous Raw Position
QPainterPath curve; // Bezier curve to translate input -> output
int NeutralZone; // Neutral zone
int MaxInput; // Maximum raw input
float confidence; // Current confidence
bool newSample; // Indicate new sample from tracker
};
//
// Structure to hold keycode and CTRL, SHIFT, ALT for shortkeys
//
struct TShortKey {
BYTE keycode; // Required Key
bool shift; // Modifiers to examine
bool ctrl;
bool alt;
bool doPitch; // Modifiers to act on axis
bool doYaw;
bool doRoll;
bool doX;
bool doY;
bool doZ;
};
class Tracker : public QThread {
Q_OBJECT
private:
// Handles to neatly terminate thread...
HANDLE m_StopThread;
HANDLE m_WaitThread;
FTNoIR_Client selectedClient;
// FTNoIR_Face_Tracker selectedTracker;
static T6DOF current_camera; // Used for filtering
static T6DOF target_camera;
static T6DOF new_camera;
static T6DOF output_camera;
static ITrackerPtr pTracker; // Pointer to Tracker instance (in DLL)
static IProtocolPtr pProtocol; // Pointer to Protocol instance (in DLL)
static IFilterPtr pFilter; // Pointer to Filter instance (in DLL)
static void addHeadPose( THeadPoseData head_pose );
static void addRaw2List ( QList<float> *rawList, float maxIndex, float raw );
/** static member variables for saving the head pose **/
static THeadPoseDOF Pitch; // Head-rotation X-direction (Up/Down)
static THeadPoseDOF Yaw; // Head-rotation Y-direction ()
static THeadPoseDOF Roll; // Head-rotation Z-direction ()
static THeadPoseDOF X; // Head-movement X-direction (Left/Right)
static THeadPoseDOF Y; // Head-movement Y-direction (Up/Down)
static THeadPoseDOF Z; // Head-movement Z-direction (To/From camera)
static TShortKey CenterKey; // ShortKey to Center headposition
static TShortKey StartStopKey; // ShortKey to Start/stop tracking
static TShortKey InhibitKey; // ShortKey to disable one or more axis during tracking
static TShortKey GameZeroKey; // ShortKey to Set Game Zero
// static TShortKey AxisReverseKey; // ShortKey to reverse axis during tracking
// Flags to start/stop/reset tracking
static bool confid; // Tracker data is OK
static bool do_tracking; // Start/stop tracking, using the shortkey
static bool do_center; // Center head-position, using the shortkey
static bool do_inhibit; // Inhibit DOF-axis, using the shortkey
static bool do_game_zero; // Set in-game zero, using the shortkey
static bool do_axis_reverse; // Axis reverse, using the shortkey
static HANDLE hTrackMutex; // Prevent reading/writing the headpose simultaneously
static bool useFilter; // Use EWMA-filtering
static bool setZero; // Set to zero's, when OFF (one-shot)
static bool setEngineStop; // Stop tracker->engine, when OFF
static bool useAxisReverse; // Use Axis Reverse
static float YawAngle4ReverseAxis; // Axis Reverse settings
static float Z_Pos4ReverseAxis;
static float Z_PosWhenReverseAxis;
FaceTrackNoIR *mainApp;
QSharedPointer<ProtocolServerBase> debug_Client; // Protocol Server to log debug-data
protected:
// qthread override run method
void run();
public:
Tracker( int clientID, int facetrackerID, FaceTrackNoIR *parent );
~Tracker();
void setup();
// void registerHeadPoseCallback();
bool handleGameCommand ( int command );
QString getGameProgramName(); // Get the ProgramName from the game and display it.
void loadSettings(); // Load settings from the INI-file
bool isShortKeyPressed( TShortKey *key, BYTE *keystate );
static bool getTrackingActive() { return do_tracking && confid; }
static bool getAxisReverse() { return do_axis_reverse; }
static bool getConfid() { return confid; }
static void setInvertPitch(bool invert) { Pitch.invert = invert?-1.0f:+1.0f; }
static void setInvertYaw(bool invert) { Yaw.invert = invert?-1.0f:+1.0f; }
static void setInvertRoll(bool invert) { Roll.invert = invert?-1.0f:+1.0f; }
static void setInvertX(bool invert) { X.invert = invert?-1.0f:+1.0f; }
static void setInvertY(bool invert) { Y.invert = invert?-1.0f:+1.0f; }
static void setInvertZ(bool invert) { Z.invert = invert?-1.0f:+1.0f; }
static void setUseFilter(bool set) { useFilter = set; }
static void getHeadPose(THeadPoseData *data); // Return the current headpose data
static void getOutputHeadPose(THeadPoseData *data); // Return the current (processed) headpose data
static IFilterPtr getFilterPtr() { return pFilter; }
static void doRefreshVideo() { // Call the face-tracker-function RefreshVideo
if (pTracker) {
pTracker->refreshVideo();
}
};
static float getSmoothFromList ( QList<float> *rawList );
static float getDegreesFromRads ( float rads ) { return (rads * 57.295781f); }
static float getRadsFromDegrees ( float degrees ) { return (degrees * 0.017453f); }
static float getOutputFromCurve ( QPainterPath *curve, float input, float neutralzone, float maxinput );
// For now, use one slider for all
void setSmoothing(int x) {
Pitch.maxItems = x;
Yaw.maxItems = x;
Roll.maxItems = x;
X.maxItems = x;
Y.maxItems = x;
Z.maxItems = x;
}
};
#endif
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