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[Tracking]
Smooth=15
NeutralZone=5
sensYaw=300
sensPitch=300
sensRoll=300
sensX=50
sensY=50
sensZ=50
invertYaw=false
invertPitch=true
invertRoll=false
invertX=true
invertY=false
invertZ=false
useEWMA=true
redYaw=50
redPitch=50
redRoll=50
redX=75
redY=75
redZ=75
[GameProtocol]
Selection=4
[Curves]
Roll_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@B\0\0\0\0\0\0@G\0\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@\\\xc0\0\0\0\0\0@3\0\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@d\xe0\0\0\0\0\0@I\0\0\0\0\0\0)
Yaw_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@$\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@[\0\0\0\0\0\0@.\0\0\0\0\0\0)
Yaw_point3="@Variant(\0\0\0\x1a@=\0\0\0\0\0\0@F\x80\0\0\0\0\0)"
Yaw_point4=@Variant(\0\0\0\x1a@b\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x18\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@bp\0\0\0\0\0@6\0\0\0\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@Y\x80\0\0\0\0\0@F\x80\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@b\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@2\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@1\0\0\0\0\0\0@@\x80\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@X\0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@&\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@P@\0\0\0\0\0@B\x80\0\0\0\0\0)
Y_point3="@Variant(\0\0\0\x1a@H\0\0\0\0\0\0@,\0\0\0\0\0\0)"
Y_point4=@Variant(\0\0\0\x1a@X@\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@M\x80\0\0\0\0\0@.\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@\x10\0\0\0\0\0\0@G\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@Q\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
[KB_Shortcuts]
Keycode_Center=0
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=62
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
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