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[Tracking]
Smooth=2
invertYaw=false
invertPitch=false
invertRoll=false
invertX=false
invertY=false
invertZ=false
useEWMA=true
redYaw=60
redPitch=60
redRoll=60
redX=71
redY=70
redZ=70
[GameProtocol]
Selection=5
[TrackerSource]
Selection=0
[Curves]
Yaw_point1=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@O\x13\x33\x35\0\0\0@2&fj\0\0\0)
Yaw_point3=@Variant(\0\0\0\x1a@`\x99\x99\x9a\x80\0\0@>\xcc\xcc\xd4\0\0\0)
Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a@\x18\0\0\0\0\0\0@\x18\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@H\x13\x33\x35\0\0\0@2\xa6\x66j\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@bi\x99\x9a\x80\0\0@Affj\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a@\x14\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@Q\xe9\x99\x9a\x80\0\0@1&fj\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@[335\0\0\0@@\xe6\x66j\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@R\xc9\x99\x9a\x80\0\0@2&fj\0\0\0)
X_point3=@Variant(\0\0\0\x1a@Y\x13\x33\x35\0\0\0@A&fj\0\0\0)
X_point4=@Variant(\0\0\0\x1a@c\xb0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@T)\x99\x9a\x80\0\0@2\xa6\x66j\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@Y\xb3\x33\x35\0\0\0@@\xe6\x66j\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@a\x90\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\0\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@Xi\x99\x9a\x80\0\0@4\xa6\x66j\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@\\s35\0\0\0@B\xe6\x66j\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@c \0\0\0\0\0@I\0\0\0\0\0\0)
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