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[Tracking]
Smooth=1
invertYaw=false
invertPitch=false
invertRoll=false
invertX=false
invertY=false
invertZ=false
useEWMA=true
redYaw=60
redPitch=60
redRoll=60
redX=71
redY=70
redZ=70
[GameProtocol]
Selection=7
DLL=FTNoIR_Protocol_SC.dll
[KB_Shortcuts]
Keycode_Center=199
Shift_Center=false
Ctrl_Center=false
Alt_Center=false
Keycode_StartStop=207
Shift_StartStop=false
Ctrl_StartStop=false
Alt_StartStop=false
MouseKey_Center=0
MouseKey_GameZero=0
Keycode_GameZero=0
Shift_GameZero=false
Ctrl_GameZero=false
Alt_GameZero=false
MouseKey_StartStop=0
SetZero=true
SetEngineStop=true
MouseKey_Inhibit=0
Keycode_Inhibit=0
Shift_Inhibit=false
Ctrl_Inhibit=false
Alt_Inhibit=false
Inhibit_Pitch=false
Inhibit_Yaw=false
Inhibit_Roll=false
Inhibit_X=false
Inhibit_Y=false
Inhibit_Z=false
Enable_ReverseAxis=false
RA_Yaw=40
RA_ZPos=-20
RA_ToZPos=50
[Curves]
Yaw_point1=@Variant(\0\0\0\x1a@\0\0\0\0\0\0\0@\x10\0\0\0\0\0\0)
Yaw_point2=@Variant(\0\0\0\x1a@_\0\0\0\0\0\0@5\x80\0\0\0\0\0)
Yaw_point3=@Variant(\0\0\0\x1a@]@\0\0\0\0\0@A\0\0\0\0\0\0)
Yaw_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Pitch_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@\x10\0\0\0\0\0\0)
Pitch_point2=@Variant(\0\0\0\x1a@U\xc0\0\0\0\0\0@:\0\0\0\0\0\0)
Pitch_point3=@Variant(\0\0\0\x1a@Z \0\0\0\0\0@A@\0\0\0\0\0)
Pitch_point4=@Variant(\0\0\0\x1a@fP\0\0\0\0\0@I\0\0\0\0\0\0)
Roll_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@\x10\0\0\0\0\0\0)
Roll_point2=@Variant(\0\0\0\x1a@X\xa0\0\0\0\0\0@6\x80\0\0\0\0\0)
Roll_point3=@Variant(\0\0\0\x1a@Y\xe0\0\0\0\0\0@@\xc0\0\0\0\0\0)
Roll_point4=@Variant(\0\0\0\x1a@f\x80\0\0\0\0\0@I\0\0\0\0\0\0)
X_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
X_point2=@Variant(\0\0\0\x1a@<\0\0\0\0\0\0@0\0\0\0\0\0\0)
X_point3=@Variant(\0\0\0\x1a@F\0\0\0\0\0\0@>\0\0\0\0\0\0)
X_point4=@Variant(\0\0\0\x1a@R\xc0\0\0\0\0\0@I\0\0\0\0\0\0)
Y_point1=@Variant(\0\0\0\x1a\0\0\0\0\0\0\0\0@\x14\0\0\0\0\0\0)
Y_point2=@Variant(\0\0\0\x1a@9\0\0\0\0\0\0@1\0\0\0\0\0\0)
Y_point3=@Variant(\0\0\0\x1a@E\x80\0\0\0\0\0@A\0\0\0\0\0\0)
Y_point4=@Variant(\0\0\0\x1a@R\x80\0\0\0\0\0@I\0\0\0\0\0\0)
Z_point1=@Variant(\0\0\0\x1a@\b\0\0\0\0\0\0@&\0\0\0\0\0\0)
Z_point2=@Variant(\0\0\0\x1a@D\x80\0\0\0\0\0@B\0\0\0\0\0\0)
Z_point3=@Variant(\0\0\0\x1a@S\x80\0\0\0\0\0@G\0\0\0\0\0\0)
Z_point4=@Variant(\0\0\0\x1a@Z@\0\0\0\0\0@I\0\0\0\0\0\0)
[PPJoy]
Selection=1
[FSUIPC]
LocationOfDLL=C:/Program Files/Microsoft Games/Flight Simulator 9/Modules/FSUIPC.dll
[TrackerSource]
Selection=2
DLL=FTNoIR_Tracker_SM.dll
2ndDLL=None
[Filter]
DLL=FTNoIR_Filter_Accela.dll
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