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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
*********************************************************************************/
/*
Modifications (last one on top):
20110501 - WVR: Added some command to be handled from FaceTrackNoIR (settings dialog).
20110322 - WVR: Somehow the video-widget of faceAPI version 3.2.6. does not
work with FaceTrackNoIR (Qt issue?!). To be able to use
release 3.2.6 of faceAPI anyway, this console-app is used.
It exchanges data with FaceTrackNoIR via shared-memory...
*/
//Precompiled header
#include "stdafx.h"
//FaceAPI headers
#include "sm_api.h"
#include "ftnoir_tracker_sm_types.h"
#include "utils.h"
//local headers
#include "build_options.h"
//namespaces
using namespace std;
using namespace sm::faceapi::samplecode;
//
// global variables
//
HANDLE hSMMemMap = NULL;
SMMemMap *pMemData;
HANDLE hSMMutex;
smEngineHeadPoseData new_head_pose;
bool stopCommand = false;
//enums
enum GROUP_ID
{
GROUP0=0,
};
enum EVENT_ID
{
EVENT_PING=0,
EVENT_INIT,
};
enum INPUT_ID
{
INPUT0=0,
};
//function definitions
void updateHeadPose(smEngineHeadPoseData* temp_head_pose);
bool SMCreateMapping();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//FaceAPI function implementations
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void STDCALL receiveLogMessage(void *, const char *buf, int /*buf_len*/)
{
Lock lock(g_mutex); // serialize logging calls from different threads to avoid garbled output.
//cout << string(buf);
}
// Callback function for face-data
void STDCALL receiveFaceData(void *, smEngineFaceData face_data, smCameraVideoFrame video_frame)
{
Lock lock(g_mutex);
// Get info including data pointer to original image from camera
smImageInfo video_frame_image_info;
THROW_ON_ERROR(smImageGetInfo(video_frame.image_handle, &video_frame_image_info)); // reentrant, so ok
// video_frame_image_info.plane_addr[*] now point to the image memory planes.
// The memory is only valid until the end of this routine unless you call smImageAddRef(video_frame.image_handle).
// So you can deep copy the image data here, or use smImageAddRef() and just copy the pointer.
// If you use smImageAddRef() you are responsible for calling smImageDestroy() to avoid a memory leak later.
// In this callback you will typically want to copy the smEngineFaceData data into your own data-structure.
// Since the smEngineFaceData contains multiple pod types copying it is not atomic and
// a mutex is required to avoid the race-condition with any thread simultaneously
// reading from your data-structure.
// Such a race condition will not crash your code but will create weird noise in the tracking data.
if (g_do_face_data_printing)
{
//cout << video_frame << " " << face_data;
// Save any face texture to a PNG file
if (face_data.texture)
{
// Create a unique filename
std::stringstream filename;
filename << "face_" << video_frame.frame_num << ".png";
// Try saving to a file
if (saveToPNGFile(filename.str(), face_data.texture->image_info) == SM_API_OK)
{
cout << "Saved face-texture to " << filename.str() << std::endl;
}
else
{
cout << "Error saving face-texture to " << filename.str() << std::endl;
}
}
}
}
// Callback function for head-pose
void STDCALL receiveHeadPose(void *,smEngineHeadPoseData head_pose, smCameraVideoFrame video_frame)
{
Lock lock(g_mutex);
// Get info including data pointer to original image from camera
smImageInfo video_frame_image_info;
THROW_ON_ERROR(smImageGetInfo(video_frame.image_handle, &video_frame_image_info)); // reentrant, so ok
// video_frame_image_info.plane_addr[*] now point to the image memory planes.
// The memory is only valid until the end of this routine unless you call smImageAddRef(video_frame.image_handle).
// So you can deep copy the image data here, or use smImageAddRef() and just copy the pointer.
// If you use smImageAddRef() you are responsible for calling smImageDestroy() to avoid a memory leak later.
// In this callback you will typically want to copy the smEngineFaceData data into your own data-structure.
// Since the smEngineFaceData contains multiple pod types copying it is not atomic and
// a mutex is required to avoid the race-condition with any thread simultaneously
// reading from your data-structure.
// Such a race condition will not crash your code but will create weird noise in the tracking data.
if (g_do_head_pose_printing)
{
//cout << video_frame << " " << head_pose << std::endl;
}
//make a copy of the new head pose data and send it to simconnect
//when we get a simmconnect frame event the new offset will be applied to the camera
updateHeadPose(&head_pose);
}
// Create the first available camera detected on the system, and return its handle
smCameraHandle createFirstCamera()
{
// Detect cameras
smCameraInfoList info_list;
THROW_ON_ERROR(smCameraCreateInfoList(&info_list));
if (info_list.num_cameras == 0)
{
throw runtime_error("No cameras were detected");
}
else
{
cout << "The followings cameras were detected: " << endl;
for (int i=0; i<info_list.num_cameras; ++i)
{
char buf[1024];
cout << " " << i << ". Type: " << info_list.info[i].type;
THROW_ON_ERROR(smStringWriteBuffer(info_list.info[i].model,buf,1024));
cout << " Model: " << string(buf);
cout << " Instance: " << info_list.info[i].instance_index << endl;
// Print all the possible formats for the camera
for (int j=0; j<info_list.info[i].num_formats; j++)
{
smCameraVideoFormat video_format = info_list.info[i].formats[j];
cout << " - Format: ";
cout << " res (" << video_format.res.w << "," << video_format.res.h << ")";
cout << " image code " << video_format.format;
cout << " framerate " << video_format.framerate << "(hz)";
cout << " upside-down? " << (video_format.is_upside_down ? "y":"n") << endl;
}
}
}
// Create the first camera detected on the system
smCameraHandle camera_handle = 0;
THROW_ON_ERROR(smCameraCreate(&info_list.info[0], // Use first camera
0, // Use default settings for lens
&camera_handle));
// Destroy the info list
smCameraDestroyInfoList(&info_list);
return camera_handle;
}
// The main function: setup a tracking engine and show a video window, then loop on the keyboard.
void run()
{
char msg[100];
int state;
// Capture control-C
// signal(SIGINT, CtrlCHandler);
// Make the console window a bit bigger (see utils.h)
initConsole();
#ifdef _DEBUG
// Log API debugging information to a file
THROW_ON_ERROR(smLoggingSetFileOutputEnable(SM_API_TRUE));
// Hook up log message callback
THROW_ON_ERROR(smLoggingRegisterCallback(0,receiveLogMessage));
#endif
// Get the version
int major, minor, maint;
THROW_ON_ERROR(smAPIVersion(&major, &minor, &maint));
cout << endl << "API VERSION: " << major << "." << minor << "." << maint << "." << endl << endl;
// Print detailed license info
char *buff;
int size;
THROW_ON_ERROR(smAPILicenseInfoString(0,&size,SM_API_TRUE));
buff = new char[size];
THROW_ON_ERROR(smAPILicenseInfoString(buff,&size,SM_API_TRUE));
cout << "LICENSE: " << buff << endl << endl;
// Determine if non-commercial restrictions apply
const bool non_commercial_license = smAPINonCommercialLicense() == SM_API_TRUE;
// Initialize the API
THROW_ON_ERROR(smAPIInit());
#ifdef _DEBUG
// Get the path to the logfile
smStringHandle logfile_path_handle = 0;
THROW_ON_ERROR(smStringCreate(&logfile_path_handle));
THROW_ON_ERROR(smLoggingGetPath(logfile_path_handle));
int buf_len = 0;
unsigned short *buf = 0;
THROW_ON_ERROR(smStringGetBufferW(logfile_path_handle,(wchar_t **)&buf,&buf_len));
wcout << "Writing log to file: " << wstring((wchar_t *)buf) << endl;
THROW_ON_ERROR(smStringDestroy(&logfile_path_handle));
#endif
// Register the WDM category of cameras
THROW_ON_ERROR(smCameraRegisterType(SM_API_CAMERA_TYPE_WDM));
smEngineHandle engine_handle = 0;
smCameraHandle camera_handle = 0;
if (non_commercial_license)
{
// Create a new Head-Tracker engine that uses the camera
THROW_ON_ERROR(smEngineCreate(SM_API_ENGINE_LATEST_HEAD_TRACKER,&engine_handle));
}
else
{
// Print out a list of connected cameras, and choose the first camera on the system
camera_handle = createFirstCamera();
// Create a new Head-Tracker engine that uses the camera
THROW_ON_ERROR(smEngineCreateWithCamera(SM_API_ENGINE_LATEST_HEAD_TRACKER,camera_handle,&engine_handle));
}
// Check license for particular engine version (always ok for non-commercial license)
const bool engine_licensed = smEngineIsLicensed(engine_handle) == SM_API_OK;
cout << "-----------------------------------------------------" << endl;
cout << "Press 'r' to restart tracking" << endl;
cout << "Press 'a' to toggle auto-restart mode" << endl;
if (!non_commercial_license)
{
cout << "Press 'l' to toggle lip-tracking" << endl;
cout << "Press 'e' to toggle eyebrow-tracking" << endl;
}
if (engine_licensed)
{
cout << "Press 'h' to toggle printing of head-pose data" << endl;
cout << "Press 'f' to toggle printing of face-landmark data" << endl;
}
cout << "Press '1' to toggle face coordinate frame axes" << endl;
cout << "Press '2' to toggle performance info" << endl;
cout << "Press '3' to toggle face mask" << endl;
cout << "Press '4' to toggle face landmarks" << endl;
cout << "Press CTRL-C or 'q' to quit" << endl;
cout << "-----------------------------------------------------" << endl;
// Hook up callbacks to receive output data from engine.
// These functions will return errors if the engine is not licensed.
if (engine_licensed)
{
#if (USE_HEADPOSE_CALLBACK==1)
#pragma message("Using Headpose Callback")
THROW_ON_ERROR(smHTRegisterHeadPoseCallback(engine_handle,0,receiveHeadPose));
#endif
if (!non_commercial_license)
{
THROW_ON_ERROR(smHTRegisterFaceDataCallback(engine_handle,0,receiveFaceData));
}
}
else
{
cout << "Engine is not licensed, cannot obtain any output data." << endl;
}
if (!non_commercial_license)
{
// Enable lip and eyebrow tracking
THROW_ON_ERROR(smHTSetLipTrackingEnabled(engine_handle,SM_API_TRUE));
THROW_ON_ERROR(smHTSetEyebrowTrackingEnabled(engine_handle,SM_API_TRUE));
}
// Create and show a video-display window
smVideoDisplayHandle video_display_handle = 0;
if (pMemData) {
THROW_ON_ERROR(smVideoDisplayCreate(engine_handle,&video_display_handle,(smWindowHandle) pMemData->handle,TRUE));
}
else {
THROW_ON_ERROR(smVideoDisplayCreate(engine_handle,&video_display_handle,0,TRUE));
}
// Setup the VideoDisplay
THROW_ON_ERROR(smVideoDisplaySetFlags(video_display_handle,g_overlay_flags));
// Get the handle to the window and change the title to "Hello World"
smWindowHandle win_handle = 0;
THROW_ON_ERROR(smVideoDisplayGetWindowHandle(video_display_handle,&win_handle));
SetWindowText(win_handle, _T("faceAPI Video-widget"));
MoveWindow(win_handle, 0, 0, 250, 180, true);
// Loop on the keyboard
while (processKeyPress(engine_handle, video_display_handle) && !stopCommand)
{
// Read and print the current head-pose (if not using the callback mechanism)
#if (USE_HEADPOSE_CALLBACK==0)
#pragma message("Polling Headpose Manually")
if (engine_licensed)
{
smEngineHeadPoseData head_pose;
Lock lock(g_mutex);
THROW_ON_ERROR(smHTCurrentHeadPose(engine_handle,&head_pose));
if (g_do_head_pose_printing)
{
std::cout << head_pose << std::endl;
}
}
#endif
// NOTE: If you have a windows event loop in your program you
// will not need to call smAPIProcessEvents(). This manually redraws the video window.
THROW_ON_ERROR(smAPIProcessEvents());
// Prevent CPU overload in our simple loop.
const int frame_period_ms = 10;
Sleep(frame_period_ms);
//
// Process the command sent by FaceTrackNoIR.
//
sprintf_s(msg, "Command: %d\n", pMemData->command);
OutputDebugStringA(msg);
if (pMemData) {
//
//
// Determine the trackers' state and send it to FaceTrackNoIR.
//
THROW_ON_ERROR(smEngineGetState(engine_handle, &state));
pMemData->state = state;
//
// Check if a command was issued and do something with it!
//
switch (pMemData->command) {
case FT_SM_START:
//
// Only execute Start, if the engine is not yet tracking.
//
if (state != SM_API_ENGINE_STATE_HT_TRACKING) {
THROW_ON_ERROR(smEngineStart(engine_handle)); // Start tracking
}
pMemData->command = 0; // Reset
break;
case FT_SM_STOP:
THROW_ON_ERROR(smEngineStop(engine_handle)); // Stop tracking
pMemData->command = 0; // Reset
break;
case FT_SM_EXIT:
THROW_ON_ERROR(smEngineStop(engine_handle)); // Stop tracking
stopCommand = TRUE;
pMemData->command = 0; // Reset
break;
case FT_SM_SHOW_CAM:
THROW_ON_ERROR(smEngineShowCameraControlPanel(engine_handle));
pMemData->command = 0; // Reset
break;
default:
pMemData->command = 0; // Reset
// should never be reached
break;
}
}
} // While(1)
// Destroy engine
THROW_ON_ERROR(smEngineDestroy(&engine_handle));
// Destroy video display
THROW_ON_ERROR(smVideoDisplayDestroy(&video_display_handle));
if ( pMemData != NULL ) {
UnmapViewOfFile ( pMemData );
}
if (hSMMutex != 0) {
CloseHandle( hSMMutex );
}
hSMMutex = 0;
if (hSMMemMap != 0) {
CloseHandle( hSMMemMap );
}
hSMMemMap = 0;
} // run()
// Application entry point
int _tmain(int /*argc*/, _TCHAR** /*argv*/)
{
OutputDebugString(_T("_tmain() says: Starting Function\n"));
try
{
if (SMCreateMapping()) {
run();
}
}
catch (exception &e)
{
cerr << e.what() << endl;
}
return smAPIQuit();
}
//
// This is called exactly once for each FaceAPI callback and must be within an exclusive lock
//
void updateHeadPose(smEngineHeadPoseData* temp_head_pose)
{
//
// Check if the pointer is OK and wait for the Mutex.
//
if ( (pMemData != NULL) && (WaitForSingleObject(hSMMutex, 100) == WAIT_OBJECT_0) ) {
//
// Copy the Raw measurements directly to the client.
//
if (temp_head_pose->confidence > 0.0f)
{
memcpy(&pMemData->data.new_pose,temp_head_pose,sizeof(smEngineHeadPoseData));
}
ReleaseMutex(hSMMutex);
}
};
//
// Create a memory-mapping to the faceAPI data.
// It contains the tracking data, a command-code from FaceTrackNoIR
//
//
bool SMCreateMapping()
{
OutputDebugString(_T("FTCreateMapping says: Starting Function\n"));
//
// A FileMapping is used to create 'shared memory' between the faceAPI and FaceTrackNoIR.
//
// Try to create a FileMapping to the Shared Memory.
// If one already exists: close it.
//
hSMMemMap = CreateFileMappingA( INVALID_HANDLE_VALUE , 00 , PAGE_READWRITE , 0 ,
sizeof( TFaceData ) + sizeof( HANDLE ) + 100,
(LPCSTR) SM_MM_DATA );
if ( hSMMemMap != 0 ) {
OutputDebugString(_T("FTCreateMapping says: FileMapping Created!\n"));
}
if ( ( hSMMemMap != 0 ) && ( (long) GetLastError == ERROR_ALREADY_EXISTS ) ) {
CloseHandle( hSMMemMap );
hSMMemMap = 0;
}
//
// Create a new FileMapping, Read/Write access
//
hSMMemMap = OpenFileMappingA( FILE_MAP_ALL_ACCESS , false , (LPCSTR) SM_MM_DATA );
if ( ( hSMMemMap != 0 ) ) {
OutputDebugString(_T("FTCreateMapping says: FileMapping Created again...\n"));
pMemData = (SMMemMap *) MapViewOfFile(hSMMemMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(TFaceData));
if (pMemData != NULL) {
OutputDebugString(_T("FTCreateMapping says: MapViewOfFile OK.\n"));
pMemData->state = 0;
// pMemData->handle = handle; // The game uses the handle, to send a message that the Program-Name was set!
}
hSMMutex = CreateMutexA(NULL, false, SM_MUTEX);
}
else {
OutputDebugString(_T("Error creating Shared Memory for faceAPI\n"));
cerr << "Error creating Shared Memory for faceAPI" << endl;
return false;
}
//if (pMemData != NULL) {
// pMemData->data.DataID = 1;
// pMemData->data.CamWidth = 100;
// pMemData->data.CamHeight = 250;
//}
return true;
}
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