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/* Copyright (c) 2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#include "options-dialog.hpp"
#include "keyboard.h"
#include <QPushButton>
#include <QLayout>
OptionsDialog::OptionsDialog()
{
ui.setupUi( this );
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));
tie_setting(s.s_main.tray_enabled, ui.trayp);
tie_setting(s.s_main.center_at_startup, ui.center_at_startup);
tie_setting(s.s_main.tcomp_p, ui.tcomp_enable);
tie_setting(s.s_main.tcomp_tz, ui.tcomp_rz);
tie_setting(s.s_main.a_x.zero, ui.pos_tx);
tie_setting(s.s_main.a_y.zero, ui.pos_ty);
tie_setting(s.s_main.a_z.zero, ui.pos_tz);
tie_setting(s.s_main.a_yaw.zero, ui.pos_rx);
tie_setting(s.s_main.a_pitch.zero, ui.pos_ry);
tie_setting(s.s_main.a_roll.zero, ui.pos_rz);
tie_setting(s.s_main.a_yaw.invert, ui.invert_yaw);
tie_setting(s.s_main.a_pitch.invert, ui.invert_pitch);
tie_setting(s.s_main.a_roll.invert, ui.invert_roll);
tie_setting(s.s_main.a_x.invert, ui.invert_x);
tie_setting(s.s_main.a_y.invert, ui.invert_y);
tie_setting(s.s_main.a_z.invert, ui.invert_z);
tie_setting(s.s_main.a_yaw.src, ui.src_yaw);
tie_setting(s.s_main.a_pitch.src, ui.src_pitch);
tie_setting(s.s_main.a_roll.src, ui.src_roll);
tie_setting(s.s_main.a_x.src, ui.src_x);
tie_setting(s.s_main.a_y.src, ui.src_y);
tie_setting(s.s_main.a_z.src, ui.src_z);
tie_setting(s.s_main.camera_yaw, ui.camera_yaw);
tie_setting(s.s_main.camera_pitch, ui.camera_pitch);
tie_setting(s.s_main.camera_roll, ui.camera_roll);
connect(ui.bind_center, &QPushButton::pressed, [&]() -> void { bind_key(s.center.keycode, ui.center_text); });
connect(ui.bind_zero, &QPushButton::pressed, [&]() -> void { bind_key(s.zero.keycode, ui.zero_text); });
connect(ui.bind_toggle, &QPushButton::pressed, [&]() -> void { bind_key(s.toggle.keycode, ui.toggle_text); });
ui.center_text->setText(QKeySequence(s.center.keycode).toString());
ui.zero_text->setText(QKeySequence(s.zero.keycode).toString());
ui.toggle_text->setText(QKeySequence(s.toggle.keycode).toString());
}
void OptionsDialog::bind_key(value<int>& ret, QLabel* label)
{
ret = 0;
QDialog d;
auto l = new QHBoxLayout;
l->setMargin(0);
auto k = new KeyboardListener;
l->addWidget(k);
d.setLayout(l);
d.setFixedSize(QSize(500, 500));
d.setWindowFlags(Qt::Dialog);
connect(k, &KeyboardListener::key_pressed, [&] (QKeySequence s) -> void { ret = static_cast<QVariant>(s).toInt(); d.close(); });
d.exec();
label->setText(QKeySequence(ret).toString());
delete k;
delete l;
}
void OptionsDialog::doOK() {
s.b->save();
s.s_main.b->save();
ui.game_detector->save();
this->close();
emit reload();
}
void OptionsDialog::doCancel() {
s.b->reload();
s.s_main.b->reload();
ui.game_detector->revert();
close();
}
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