summaryrefslogtreecommitdiffhomepage
path: root/facetracknoir/options-dialog.cpp
blob: ca4c6c3ed0633c4876c5221dd1039e6d06405500 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/* Copyright (c) 2015, Stanislaw Halik <sthalik@misaki.pl>

 * Permission to use, copy, modify, and/or distribute this
 * software for any purpose with or without fee is hereby granted,
 * provided that the above copyright notice and this permission
 * notice appear in all copies.
 */

#include "options-dialog.hpp"

OptionsDialog::OptionsDialog()
{
    ui.setupUi( this );

    connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(doOK()));
    connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(doCancel()));

    for ( int i = 0; i < global_key_sequences.size(); i++) {
        ui.cbxCenterKey->addItem(global_key_sequences.at(i));
        ui.cbxToggleKey->addItem(global_key_sequences.at(i));
        ui.cbxZeroKey->addItem(global_key_sequences.at(i));
    }

    tie_setting(s.center.key_index, ui.cbxCenterKey);
    tie_setting(s.center.alt, ui.chkCenterAlt);
    tie_setting(s.center.shift, ui.chkCenterShift);
    tie_setting(s.center.ctrl, ui.chkCenterCtrl);

    tie_setting(s.toggle.key_index, ui.cbxToggleKey);
    tie_setting(s.toggle.alt, ui.chkToggleAlt);
    tie_setting(s.toggle.shift, ui.chkToggleShift);
    tie_setting(s.toggle.ctrl, ui.chkToggleCtrl);

    tie_setting(s.zero.key_index, ui.cbxZeroKey);
    tie_setting(s.zero.alt, ui.chkZeroAlt);
    tie_setting(s.zero.shift, ui.chkZeroShift);
    tie_setting(s.zero.ctrl, ui.chkZeroCtrl);

    tie_setting(s.s_main.tray_enabled, ui.trayp);
    
    tie_setting(s.s_main.center_at_startup, ui.center_at_startup);
    
    tie_setting(s.s_main.tcomp_p, ui.tcomp_enable);
    tie_setting(s.s_main.tcomp_tz, ui.tcomp_rz);

    tie_setting(s.s_main.a_x.zero, ui.pos_tx);
    tie_setting(s.s_main.a_y.zero, ui.pos_ty);
    tie_setting(s.s_main.a_z.zero, ui.pos_tz);
    tie_setting(s.s_main.a_yaw.zero, ui.pos_rx);
    tie_setting(s.s_main.a_pitch.zero, ui.pos_ry);
    tie_setting(s.s_main.a_roll.zero, ui.pos_rz);

    tie_setting(s.s_main.a_yaw.invert, ui.invert_yaw);
    tie_setting(s.s_main.a_pitch.invert, ui.invert_pitch);
    tie_setting(s.s_main.a_roll.invert, ui.invert_roll);
    tie_setting(s.s_main.a_x.invert, ui.invert_x);
    tie_setting(s.s_main.a_y.invert, ui.invert_y);
    tie_setting(s.s_main.a_z.invert, ui.invert_z);

    tie_setting(s.s_main.a_yaw.src, ui.src_yaw);
    tie_setting(s.s_main.a_pitch.src, ui.src_pitch);
    tie_setting(s.s_main.a_roll.src, ui.src_roll);
    tie_setting(s.s_main.a_x.src, ui.src_x);
    tie_setting(s.s_main.a_y.src, ui.src_y);
    tie_setting(s.s_main.a_z.src, ui.src_z);
    
    tie_setting(s.s_main.camera_yaw, ui.camera_yaw);
    tie_setting(s.s_main.camera_pitch, ui.camera_pitch);
    tie_setting(s.s_main.camera_roll, ui.camera_roll);
}

void OptionsDialog::doOK() {
    s.b->save();
    s.s_main.b->save();
    ui.game_detector->save();
    this->close();
    emit reload();
}

void OptionsDialog::doCancel() {
    s.b->reload();
    s.s_main.b->reload();
    ui.game_detector->revert();
    close();
}