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#pragma once
#include <QString>
#include <QFrame>
#include <QIcon>
struct Metadata
{
public:
virtual QString name() = 0;
virtual QIcon icon() = 0;
virtual ~Metadata() {};
};
// XXX TODO get rid of QString/QFrame to fix ABI woes
// will lead plugins from different C++ runtimes working -sh 20141004
// XXX TODO make public QWidget the mess -sh 20141004
struct IFilter
{
public:
virtual ~IFilter() {};
virtual void filter(const double *target_camera_position, double *new_camera_position) = 0;
};
struct IFilterDialog : public QWidget
{
Q_OBJECT
public:
virtual ~IFilterDialog() {}
virtual void registerFilter(IFilter* tracker) = 0;
virtual void unregisterFilter() = 0;
};
struct IProtocol
{
public:
virtual ~IProtocol() {};
virtual bool correct() = 0;
virtual void pose( const double* headpose ) = 0;
virtual QString game_name() = 0;
};
struct IProtocolDialog : public QWidget
{
Q_OBJECT
public:
virtual ~IProtocolDialog() {}
virtual void register_protocol(IProtocol *protocol) = 0;
virtual void unregister_protocol() = 0;
};
struct ITracker
{
public:
virtual ~ITracker() {};
virtual void start_tracker( QFrame* frame ) = 0;
virtual void data(double *data) = 0;
};
struct ITrackerDialog : public QWidget
{
Q_OBJECT
public:
virtual ~ITrackerDialog() {}
virtual void register_tracker(ITracker *tracker) = 0;
virtual void unregister_tracker() = 0;
};
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