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#pragma once
#include <QString>
#include <QFrame>
struct Metadata
{
Metadata() {}
virtual ~Metadata() {}
virtual void getFullName(QString *strToBeFilled) = 0;
virtual void getShortName(QString *strToBeFilled) = 0;
virtual void getDescription(QString *strToBeFilled) = 0;
virtual void getIcon(QIcon *icon) = 0;
};
// XXX TODO get rid of QString/QFrame to fix ABI woes
// will lead plugins from different C++ runtimes working -sh 20141004
// XXX TODO make virtual public the mess -sh 20141004
struct IFilter
{
virtual ~IFilter() = 0;
virtual void FilterHeadPoseData(const double *target_camera_position, double *new_camera_position) = 0;
};
inline IFilter::~IFilter() {}
struct IFilterDialog
{
virtual ~IFilterDialog() = 0;
virtual void registerFilter(IFilter* tracker) = 0;
virtual void unregisterFilter() = 0;
};
inline IFilterDialog::~IFilterDialog() {}
struct IProtocol
{
virtual ~IProtocol() = 0;
virtual bool checkServerInstallationOK() = 0;
virtual void sendHeadposeToGame( const double* headpose ) = 0;
virtual QString getGameName() = 0;
};
inline IProtocol::~IProtocol() {}
struct IProtocolDialog
{
virtual ~IProtocolDialog() = 0;
virtual void registerProtocol(IProtocol *protocol) = 0;
virtual void unRegisterProtocol() = 0;
};
inline IProtocolDialog::~IProtocolDialog() {}
struct ITracker
{
virtual ~ITracker() = 0;
virtual void StartTracker( QFrame* frame ) = 0;
virtual void GetHeadPoseData(double *data) = 0;
};
inline ITracker::~ITracker() {}
struct ITrackerDialog
{
virtual ~ITrackerDialog() = 0;
virtual void registerTracker(ITracker *tracker) = 0;
virtual void unRegisterTracker() = 0;
};
inline ITrackerDialog::~ITrackerDialog() {}
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