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/* Copyright (c) 2012 Patrick Ruoff
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 */

#include "rotation.h"

#include <cmath>

// ----------------------------------------------------------------------------
Rotation Rotation::inv()
{
	return Rotation(a,-b,-c,-d);
}

// conversions
// see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
void Rotation::fromEuler(double yaw, double pitch, double roll)
{
	double sin_phi = sin(roll/2.0);
	double cos_phi = cos(roll/2.0);
	double sin_the = sin(pitch/2.0);
	double cos_the = cos(pitch/2.0);
	double sin_psi = sin(yaw/2.0);
	double cos_psi = cos(yaw/2.0);

	a = cos_phi*cos_the*cos_psi + sin_phi*sin_the*sin_psi;
	b = sin_phi*cos_the*cos_psi - cos_phi*sin_the*sin_psi;
	c = cos_phi*sin_the*cos_psi + sin_phi*cos_the*sin_psi;
	d = cos_phi*cos_the*sin_psi - sin_phi*sin_the*cos_psi;
}

void Rotation::toEuler(volatile double& yaw, volatile double& pitch, volatile double& roll)
{
	roll = atan2(2.0*(a*b + c*d), 1.0 - 2.0*(b*b + c*c));
	pitch = asin(2.0*(a*c - b*d));
	yaw =  atan2(2.0*(a*d + b*c), 1.0 - 2.0*(c*c + d*d));
}

Rotation operator*(const Rotation& A, const Rotation& B)
{
	return Rotation(A.a*B.a - A.b*B.b - A.c*B.c - A.d*B.d,	// quaternion multiplication
				    A.a*B.b + A.b*B.a + A.c*B.d - A.d*B.c,
				    A.a*B.c - A.b*B.d + A.c*B.a + A.d*B.b,
				    A.a*B.d + A.b*B.c - A.c*B.b + A.d*B.a);
}