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/* Copyright (c) 2012 Patrick Ruoff
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 */

#pragma once
#include <cmath>

class RotationType {

public:
    RotationType() : a(1.0),b(0.0),c(0.0),d(0.0) {}
    RotationType(double yaw, double pitch, double roll) { fromEuler(yaw, pitch, roll); }
    RotationType(double a, double b, double c, double d) : a(a),b(b),c(c),d(d) {}

    RotationType inv(){
        return RotationType(a,-b,-c, -d);
    }


    // conversions
    // see http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles
    void fromEuler(double yaw, double pitch, double roll)
    {

        double sin_phi = sin(roll/2.0);
        double cos_phi = cos(roll/2.0);
        double sin_the = sin(pitch/2.0);
        double cos_the = cos(pitch/2.0);
        double sin_psi = sin(yaw/2.0);
        double cos_psi = cos(yaw/2.0);

        a = cos_phi*cos_the*cos_psi + sin_phi*sin_the*sin_psi;
        b = sin_phi*cos_the*cos_psi - cos_phi*sin_the*sin_psi;
        c = cos_phi*sin_the*cos_psi + sin_phi*cos_the*sin_psi;
        d = cos_phi*cos_the*sin_psi - sin_phi*sin_the*cos_psi;
    }

    void toEuler(double& yaw, double& pitch, double& roll) const
    {
        roll = atan2(2.0*(a*b + c*d), 1.0 - 2.0*(b*b + c*c));
        pitch = asin(2.0*(a*c - b*d));
        yaw =  atan2(2.0*(a*d + b*c), 1.0 - 2.0*(c*c + d*d));
    }

    const RotationType operator*(const RotationType& B) const
    {
        const RotationType& A = *this;
        return RotationType(A.a*B.a - A.b*B.b - A.c*B.c - A.d*B.d,	// quaternion multiplication
                        A.a*B.b + A.b*B.a + A.c*B.d - A.d*B.c,
                        A.a*B.c - A.b*B.d + A.c*B.a + A.d*B.b,
                        A.a*B.d + A.b*B.c - A.c*B.b + A.d*B.a);
    }

private:
    double a,b,c,d; // quaternion coefficients
};