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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2012 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage: http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
*********************************************************************************/
/*
Modifications (last one on top):
20121215 - WVR: Fixed crash after message: protocol not installed correctly... by terminating the thread.
20120921 - WVR: Fixed centering when no filter is selected.
20120917 - WVR: Added Mouse-buttons to ShortKeys.
20120827 - WVR: Signal tracking = false to Curve-widget(s) when quitting run(). Also when Alternative Pitch curve is used.
20120805 - WVR: The FunctionConfig-widget is used to configure the Curves. It was tweaked some more, because the Accela filter now also
uses the Curve(s). ToDo: make the ranges configurable by the user. Development on the Toradex IMU makes us realize, that
a fixed input-range may not be so handy after all..
20120427 - WVR: The Protocol-code was already in separate DLLs, but the ListBox was still filled �statically�. Now, a Dir() of the
EXE-folder is done, to locate Protocol-DLLs. The Icons were also moved to the DLLs
20120317 - WVR: The Filter and Tracker-code was moved to separate DLLs. The calling-method
was changed accordingly.
The face-tracker member-functions NotifyZeroed and refreshVideo were added, as
requested by Stanislaw.
20110411 - WVR: Finished moving all Protocols to separate C++ projects. Every protocol now
has it's own Class, that's inside it's own DLL. This reduces the size of the program,
makes it more structured and enables a more sophisticated installer.
20110328 - WVR: Changed the camera-structs into class-instances. This makes initialisation
easier and hopefully solves the remaining 'start-up problem'.
20110313 - WVR: Removed 'set_initial'. Less is more.
20110109 - WVR: Added setZero option to define behaviour after STOP tracking via shortkey.
20110104 - WVR: Removed a few nasty bugs (it was impossible to stop tracker without crash).
20101224 - WVR: Removed the QThread inheritance of the Base Class for the protocol-servers.
Again, this drastically simplifies the code in the protocols.
20101217 - WVR: Created Base Class for the protocol-servers. This drastically simplifies
the code needed here.
20101024 - WVR: Added shortkey to disable/enable one or more axis during tracking.
20101021 - WVR: Added FSUIPC server for FS2004.
20101011 - WVR: Added SimConnect server.
20101007 - WVR: Created 6DOF-curves and drastically changed the tracker for that.
Also eliminated a 'glitch' in the process.
20100607 - WVR: Re-installed Rotation Neutral Zone and improved reaction
after 'start/stop'. MessageBeep when confidence is back...
20100604 - WVR: Created structure for DOF-data and changed timing of
ReceiveHeadPose end run().
20100602 - WVR: Implemented EWMA-filtering, according to the example of
Melchior Franz. Works like a charm...
20100601 - WVR: Added DirectInput keyboard-handling. '=' used for center,
'BACK' for start (+center)/stop.
20100517 - WVR: Added upstream command(s) from FlightGear
20100523 - WVR: Checkboxes to invert 6DOF's was implemented. Multiply by
1 or (-1).
*/
#include "tracker.h"
#include "facetracknoir.h"
HeadPoseData* GlobalPose = NULL;
/** constructor **/
Tracker::Tracker( FaceTrackNoIR *parent ) :
confid(false),
useAxisReverse(false),
YawAngle4ReverseAxis(40),
Z_Pos4ReverseAxis(-20.0f),
Z_PosWhenReverseAxis(50.0),
should_quit(false),
do_tracking(true),
do_center(false),
do_inhibit(false),
do_game_zero(false),
do_axis_reverse(false),
inhibit_rx(false),
inhibit_ry(false),
inhibit_rz(false),
inhibit_tx(false),
inhibit_ty(false),
inhibit_tz(false)
{
// Retieve the pointer to the parent
mainApp = parent;
// Load the settings from the INI-file
loadSettings();
GlobalPose->Yaw.headPos = 0;
GlobalPose->Pitch.headPos = 0;
GlobalPose->Roll.headPos = 0;
GlobalPose->X.headPos = 0;
GlobalPose->Y.headPos = 0;
GlobalPose->Z.headPos = 0;
}
Tracker::~Tracker()
{
}
static void get_curve(bool inhibitp, bool inhibit_zerop, double pos, double& out, THeadPoseDOF& axis) {
if (inhibitp) {
if (inhibit_zerop)
out = 0;
axis.curvePtr->setTrackingActive( true );
axis.curvePtrAlt->setTrackingActive( false );
}
else {
bool altp = (pos < 0) && axis.altp;
if (altp) {
out = axis.invert * axis.curvePtrAlt->getValue(pos);
axis.curvePtr->setTrackingActive( false );
axis.curvePtrAlt->setTrackingActive( true );
}
else {
out = axis.invert * axis.curvePtr->getValue(pos);
axis.curvePtr->setTrackingActive( true );
axis.curvePtrAlt->setTrackingActive( false );
}
}
}
/** QThread run method @override **/
void Tracker::run() {
T6DOF current_camera; // Used for filtering
T6DOF target_camera;
T6DOF new_camera;
/** Direct Input variables **/
T6DOF offset_camera;
T6DOF gamezero_camera;
T6DOF gameoutput_camera;
bool bTracker1Confid = false;
bool bTracker2Confid = false;
THeadPoseData last;
THeadPoseData newpose;
THeadPoseData last_post_filter;
forever
{
if (should_quit)
break;
newpose.pitch = 0.0f;
newpose.roll = 0.0f;
newpose.yaw = 0.0f;
newpose.x = 0.0f;
newpose.y = 0.0f;
newpose.z = 0.0f;
//
// The second tracker serves as 'secondary'. So if an axis is written by the second tracker it CAN be overwritten by the Primary tracker.
// This is enforced by the sequence below.
//
if (Libraries->pSecondTracker) {
bTracker2Confid = Libraries->pSecondTracker->GiveHeadPoseData(&newpose);
}
if (Libraries->pTracker) {
bTracker1Confid = Libraries->pTracker->GiveHeadPoseData(&newpose);
}
bool newp = last.yaw != newpose.yaw ||
last.pitch != newpose.pitch ||
last.roll != newpose.roll ||
last.x != newpose.x ||
last.y != newpose.y ||
last.z != newpose.z;
if (newp)
last = newpose;
if ( confid ) {
GlobalPose->Yaw.headPos = newpose.yaw;
GlobalPose->Pitch.headPos = newpose.pitch;
GlobalPose->Roll.headPos = newpose.roll;
GlobalPose->X.headPos = newpose.x;
GlobalPose->Y.headPos = newpose.y;
GlobalPose->Z.headPos = newpose.z;
}
//
// If Center is pressed, copy the current values to the offsets.
//
if (do_center) {
//
// Only copy valid values
//
if (confid) {
offset_camera.x = GlobalPose->X.headPos;
offset_camera.y = GlobalPose->Y.headPos;
offset_camera.z = GlobalPose->Z.headPos;
offset_camera.pitch = GlobalPose->Pitch.headPos;
offset_camera.yaw = GlobalPose->Yaw.headPos;
offset_camera.roll = GlobalPose->Roll.headPos;
}
Tracker::do_center = false;
// for kalman
if (Libraries->pFilter)
Libraries->pFilter->Initialize();
last = newpose;
}
if (do_game_zero) {
gamezero_camera = gameoutput_camera;
do_game_zero = false;
}
if (do_tracking && confid) {
// get values
target_camera.x = GlobalPose->X.headPos;
target_camera.y = GlobalPose->Y.headPos;
target_camera.z = GlobalPose->Z.headPos;
target_camera.pitch = GlobalPose->Pitch.headPos;
target_camera.yaw = GlobalPose->Yaw.headPos;
target_camera.roll = GlobalPose->Roll.headPos;
// do the centering
target_camera = target_camera - offset_camera;
//
// Use advanced filtering, when a filter was selected.
//
if (Libraries->pFilter) {
last_post_filter = gameoutput_camera;
Libraries->pFilter->FilterHeadPoseData(¤t_camera, &target_camera, &new_camera, &last_post_filter, newp);
}
else {
new_camera = target_camera;
}
get_curve(do_inhibit && inhibit_rx, inhibit_zero, new_camera.yaw, output_camera.yaw, GlobalPose->Yaw);
get_curve(do_inhibit && inhibit_ry, inhibit_zero, new_camera.pitch, output_camera.pitch, GlobalPose->Pitch);
get_curve(do_inhibit && inhibit_rz, inhibit_zero, new_camera.roll, output_camera.roll, GlobalPose->Roll);
get_curve(do_inhibit && inhibit_tx, inhibit_zero, new_camera.x, output_camera.x, GlobalPose->X);
get_curve(do_inhibit && inhibit_ty, inhibit_zero, new_camera.y, output_camera.y, GlobalPose->Y);
get_curve(do_inhibit && inhibit_tz, inhibit_zero, new_camera.z, output_camera.z, GlobalPose->Z);
if (useAxisReverse) {
do_axis_reverse = ((fabs(output_camera.yaw) > YawAngle4ReverseAxis) && (output_camera.z < Z_Pos4ReverseAxis));
} else {
do_axis_reverse = false;
}
//
// Reverse Axis.
//
if (do_axis_reverse) {
output_camera.z = Z_PosWhenReverseAxis; // Set the desired Z-position
}
//
// Send the headpose to the game
//
if (Libraries->pProtocol) {
gameoutput_camera = output_camera + gamezero_camera;
Libraries->pProtocol->sendHeadposeToGame( &gameoutput_camera, &newpose ); // degrees & centimeters
}
}
else {
//
// Go to initial position
//
if (Libraries->pProtocol && inhibit_zero) {
output_camera.pitch = 0.0f;
output_camera.yaw = 0.0f;
output_camera.roll = 0.0f;
output_camera.x = 0.0f;
output_camera.y = 0.0f;
output_camera.z = 0.0f;
gameoutput_camera = output_camera + gamezero_camera;
Libraries->pProtocol->sendHeadposeToGame( &gameoutput_camera, &newpose ); // degrees & centimeters
}
GlobalPose->X.curvePtr->setTrackingActive( false );
GlobalPose->Y.curvePtr->setTrackingActive( false );
GlobalPose->Z.curvePtr->setTrackingActive( false );
GlobalPose->Yaw.curvePtr->setTrackingActive( false );
GlobalPose->Pitch.curvePtr->setTrackingActive( false );
GlobalPose->Roll.curvePtr->setTrackingActive( false );
GlobalPose->X.curvePtrAlt->setTrackingActive( false );
GlobalPose->Y.curvePtrAlt->setTrackingActive( false );
GlobalPose->Z.curvePtrAlt->setTrackingActive( false );
GlobalPose->Yaw.curvePtrAlt->setTrackingActive( false );
GlobalPose->Pitch.curvePtrAlt->setTrackingActive( false );
GlobalPose->Roll.curvePtrAlt->setTrackingActive( false );
if (Libraries->pFilter)
Libraries->pFilter->Initialize();
}
//for lower cpu load
confid = (bTracker1Confid || bTracker2Confid);
usleep(1000);
}
GlobalPose->X.curvePtr->setTrackingActive( false );
GlobalPose->Y.curvePtr->setTrackingActive( false );
GlobalPose->Z.curvePtr->setTrackingActive( false );
GlobalPose->Yaw.curvePtr->setTrackingActive( false );
GlobalPose->Pitch.curvePtr->setTrackingActive( false );
GlobalPose->Pitch.curvePtrAlt->setTrackingActive( false );
GlobalPose->Roll.curvePtr->setTrackingActive( false );
}
//
// Get the ProgramName from the Game and return it.
//
QString Tracker::getGameProgramName() {
QString str;
char dest[100];
str = QString("No protocol active?");
if (Libraries->pProtocol) {
Libraries->pProtocol->getNameFromGame( dest );
str = QString( dest );
}
return str;
}
//
// Handle the command, send upstream by the game.
// Valid values are:
// 1 = reset Headpose
//
bool Tracker::handleGameCommand ( int command ) {
qDebug() << "handleGameCommand says: Command =" << command;
switch ( command ) {
case 1: // reset headtracker
Tracker::do_center = true;
break;
default:
break;
}
return false;
}
//
// Get the raw headpose, so it can be displayed.
//
void Tracker::getHeadPose( THeadPoseData *data ) {
data->x = GlobalPose->X.headPos; // centimeters
data->y = GlobalPose->Y.headPos;
data->z = GlobalPose->Z.headPos;
data->pitch = GlobalPose->Pitch.headPos; // degrees
data->yaw = GlobalPose->Yaw.headPos;
data->roll = GlobalPose->Roll.headPos;
}
//
// Get the output-headpose, so it can be displayed.
//
void Tracker::getOutputHeadPose( THeadPoseData *data ) {
data->x = output_camera.x; // centimeters
data->y = output_camera.y;
data->z = output_camera.z;
data->pitch = output_camera.pitch; // degrees
data->yaw = output_camera.yaw;
data->roll = output_camera.roll;
}
//
// Load the current Settings from the currently 'active' INI-file.
//
void Tracker::loadSettings() {
qDebug() << "Tracker::loadSettings says: Starting ";
QSettings settings("Abbequerque Inc.", "FaceTrackNoIR"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/Settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
qDebug() << "loadSettings says: iniFile = " << currentFile;
iniFile.beginGroup ( "Tracking" );
iniFile.endGroup ();
iniFile.beginGroup ( "KB_Shortcuts" );
// Reverse Axis
useAxisReverse = iniFile.value ( "Enable_ReverseAxis", 0 ).toBool();
YawAngle4ReverseAxis = iniFile.value ( "RA_Yaw", 40 ).toInt();
Z_Pos4ReverseAxis = iniFile.value ( "RA_ZPos", 50 ).toInt();
Z_PosWhenReverseAxis = iniFile.value ( "RA_ToZPos", 80 ).toInt();
inhibit_rx = iniFile.value("Inhibit_Yaw", false).toBool();
inhibit_ry = iniFile.value("Inhibit_Pitch", false).toBool();
inhibit_rz = iniFile.value("Inhibit_Roll", false).toBool();
inhibit_tx = iniFile.value("Inhibit_X", false).toBool();
inhibit_ty = iniFile.value("Inhibit_Y", false).toBool();
inhibit_tz = iniFile.value("Inhibit_Z", false).toBool();
inhibit_zero = iniFile.value("SetZero", false).toBool();
iniFile.endGroup ();
}
void Tracker::setInvertPitch(bool invert) { GlobalPose->Pitch.invert = invert?-1.0f:1.0f; }
void Tracker::setInvertYaw(bool invert) { GlobalPose->Yaw.invert = invert?-1.0f:+1.0f; }
void Tracker::setInvertRoll(bool invert) { GlobalPose->Roll.invert = invert?-1.0f:+1.0f; }
void Tracker::setInvertX(bool invert) { GlobalPose->X.invert = invert?-1.0f:+1.0f; }
void Tracker::setInvertY(bool invert) { GlobalPose->Y.invert = invert?-1.0f:+1.0f; }
void Tracker::setInvertZ(bool invert) { GlobalPose->Z.invert = invert?-1.0f:+1.0f; }
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