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/* Copyright (c) 2013 Stanislaw Halik <sthalik@misaki.pl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#pragma once
#include <QtGui>
#include <QPixmap>
#include "facetracknoir/plugin-api.hpp"
struct Point {
Point(int x, int y) :
x(x), y(y)
{
}
Point() :
x(0), y(0)
{
}
int x, y;
};
struct Vec3f {
double x, y, z;
Vec3f(double x, double y, double z) :
x(x), y(y), z(z)
{
}
Vec3f() :
x(0), y(0), z(0)
{
}
};
struct Vec2f {
double x, y;
Vec2f(double x, double y) :
x(x), y(y)
{
}
Vec2f() :
x(0), y(0)
{
}
};
class OPENTRACK_EXPORT GLWidget : public QWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent);
~GLWidget();
void rotateBy(double xAngle, double yAngle, double zAngle);
protected:
void paintEvent ( QPaintEvent * event );
private:
Point project(const Vec3f& point) {
Point rect;
rect.x = point.x * matrix[0]
+ point.y * matrix[1]
+ point.z * matrix[2];
rect.y = point.x * matrix[3]
+ point.y * matrix[4]
+ point.z * matrix[5];
return rect;
}
Vec3f project2(const Vec3f& point) {
Vec3f rect;
rect.x = point.x * matrix[0]
+ point.y * matrix[1]
+ point.z * matrix[2];
rect.y = point.x * matrix[3]
+ point.y * matrix[4]
+ point.z * matrix[5];
rect.z = point.x * matrix[6]
+ point.y * matrix[7]
+ point.z * matrix[8];
return rect;
}
void project_quad_texture();
double matrix[9];
QImage front;
QImage back;
QImage texture;
};
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