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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* Adopted this widget from the 'textures' sample of the Nokia Qt toolkit. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
*********************************************************************************/
#ifndef GLWIDGET_H
#define GLWIDGET_H
#include <QtGui>
#include <QGLWidget>
class QGLShaderProgram;
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
GLWidget(QWidget *parent = 0, QGLWidget *shareWidget = 0);
~GLWidget();
QSize minimumSizeHint() const;
QSize sizeHint() const;
void rotateBy(int xAngle, int yAngle, int zAngle);
void setClearColor(const QColor &color);
signals:
void clicked();
protected:
void initializeGL();
void paintGL();
void resizeGL(int width, int height);
private:
void makeObject();
QColor clearColor;
QPoint lastPos;
int xRot;
int yRot;
int zRot;
GLuint textures[6];
QVector<QVector3D> vertices;
QVector<QVector2D> texCoords;
#ifdef QT_OPENGL_ES_2
QGLShaderProgram *program;
#endif
};
#endif
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