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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2013 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FGServer FGServer is the Class, that communicates headpose-data *
* to FlightGear, using UDP. *
* It is based on the (Linux) example made by Melchior FRANZ. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FGSERVER_H
#define INCLUDED_FGSERVER_H
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ui_ftnoir_fgcontrols.h"
#include "fgtypes.h"
#include <QThread>
#include <QUdpSocket>
#include <QMessageBox>
#include <QSettings>
#include <math.h>
#include "facetracknoir/global-settings.h"
#define FT_PROGRAMID "FT_ProgramID"
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
void sendHeadposeToGame( double *headpose, double *rawheadpose );
private:
bool blnConnectionActive;
// Tracker *headTracker; // For upstream messages...
TFlightGearData FlightData;
QUdpSocket *inSocket; // Receive from FligthGear
QUdpSocket *outSocket; // Send to FligthGear
qint32 cmd;
qint32 fg_cmd; // Command from FlightGear
QHostAddress destIP; // Destination IP-address
int destPort; // Destination port-number
void loadSettings();
QString getGameName() {
return "FlightGear";
}
};
// Widget that has controls for FTNoIR protocol client-settings.
class FGControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
explicit FGControls();
virtual ~FGControls();
void showEvent ( QShowEvent * event );
void Initialize(QWidget *parent);
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
}
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
}
private:
Ui::UICFGControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void doOK();
void doCancel();
void chkLocalPCOnlyChanged();
void settingChanged() { settingsDirty = true; }
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("FlightGear UDP protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/flightgear.png"); }
};
#endif//INCLUDED_FGSERVER_H
//END
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