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/********************************************************************************
* FaceTrackNoIR         This program is a private project of some enthusiastic          *
*                                       gamers from Holland, who don't like to pay much for                     *
*                                       head-tracking.                                                                                          *
*                                                                                                                                                               *
* Copyright (C) 2010-2011       Wim Vriend (Developing)                                                         *
*                                                       Ron Hendriks (Researching and Testing)                          *
*                                                                                                                                                               *
* Homepage                                                                                                                                              *
*                                                                                                                                                               *
* This program is free software; you can redistribute it and/or modify it               *
* under the terms of the GNU General Public License as published by the                 *
* Free Software Foundation; either version 3 of the License, or (at your                *
* option) any later version.                                                                                                    *
*                                                                                                                                                               *
* This program is distributed in the hope that it will be useful, but                   *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY    *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for   *
* more details.                                                                                                                                 *
*                                                                                                                                                               *
* You should have received a copy of the GNU General Public License along               *
* with this program; if not, see <http://www.gnu.org/licenses/>.                                *
*                                                                                                                                                               *
* FSUIPCServer          FSUIPCServer is the Class, that communicates headpose-data      *
*                                       to games, using the FSUIPC.dll.                                                 *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FSUIPCSERVER_H
#define INCLUDED_FSUIPCSERVER_H

#include <windows.h>
#include <stdlib.h>
#include "FSUIPC_User.h"
#include "opentrack/plugin-api.hpp"
#include "ui_ftnoir_fsuipccontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include <QFileDialog>
#include "opentrack/options.hpp"
using namespace options;

#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"

struct settings : opts {
    value<QString> LocationOfDLL;
    settings() :
        opts("proto-fsuipc"),
        LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
    {}
};

#pragma pack(push,1)            // All fields in structure must be byte aligned.
typedef struct
{
    int Control;                                // Control identifier
    int Value;                                  // Value of DOF
} TFSState;
#pragma pack(pop)

class FTNoIR_Protocol : public IProtocol
{
public:
    FTNoIR_Protocol();
    ~FTNoIR_Protocol() override;
    bool correct();
    void pose(const double* headpose);
    QString game_name() {
        return "Microsoft Flight Simulator X";
    }
private:
    QLibrary FSUIPCLib;
    double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
    static int scale2AnalogLimits( float x, float min_x, float max_x );
    settings s;
};

class FSUIPCControls: public IProtocolDialog
{
    Q_OBJECT
public:
    FSUIPCControls();
    void register_protocol(IProtocol *) {}
    void unregister_protocol() {}
private:
    Ui::UICFSUIPCControls ui;
    settings s;
private slots:
    void doOK();
    void doCancel();
    void getLocationOfDLL();
};

class FTNoIR_ProtocolDll : public Metadata
{
public:
    QString name() { return QString("FSUIPC -- Microsoft FS2002/FS2004"); }
    QIcon icon() { return QIcon(":/images/fs9.png"); }
};


#endif//INCLUDED_FSUIPCSERVER_H
//END