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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNServer FTNServer is the Class, that communicates headpose-data *
* to another FaceTrackNoIR program, using UDP. *
* It is based on the (Linux) example made by Melchior FRANZ. *
********************************************************************************/
#include "ftnoir_protocol_ftn.h"
#include <QFile>
#include "facetracknoir/plugin-support.h"
FTNoIR_Protocol::FTNoIR_Protocol()
{
}
void FTNoIR_Protocol::sendHeadposeToGame(const double *headpose) {
int destPort = s.port;
QHostAddress destIP(QString("%1.%2.%3.%4").arg(
QString::number(static_cast<int>(s.ip1)),
QString::number(static_cast<int>(s.ip2)),
QString::number(static_cast<int>(s.ip3)),
QString::number(static_cast<int>(s.ip4))));
outSocket.writeDatagram((const char *) headpose, sizeof( double[6] ), destIP, destPort);
}
bool FTNoIR_Protocol::checkServerInstallationOK()
{
return outSocket.bind(QHostAddress::Any, 0, QUdpSocket::ShareAddress | QUdpSocket::ReuseAddressHint);
}
extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
{
return new FTNoIR_Protocol;
}
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