1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNServer FTNServer is the Class, that communicates headpose-data *
* to FlightGear, using UDP. *
* It is based on the (Linux) example made by Melchior FRANZ. *
********************************************************************************/
#pragma once
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ftnoir_tracker_base/ftnoir_tracker_base.h"
#include "ui_ftnoir_ftncontrols.h"
#include <QThread>
#include <QUdpSocket>
#include <QMessageBox>
#include <QSettings>
#include <math.h>
#include "facetracknoir/global-settings.h"
#include "facetracknoir/options.h"
using namespace options;
struct settings {
pbundle b;
value<int> ip1, ip2, ip3, ip4, port;
settings() :
b(bundle("udp-proto")),
ip1(b, "ip1", 192),
ip2(b, "ip2", 168),
ip3(b, "ip3", 0),
ip4(b, "ip4", 2),
port(b, "port", 4242)
{}
};
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
bool checkServerInstallationOK();
void sendHeadposeToGame(const double *headpose);
QString getGameName() {
return "UDP Tracker";
}
private:
QUdpSocket outSocket;
settings s;
};
// Widget that has controls for FTNoIR protocol client-settings.
class FTNControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
FTNControls();
void registerProtocol(IProtocol *) {}
void unRegisterProtocol() {}
private:
Ui::UICFTNControls ui;
settings s;
private slots:
void doOK();
void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("UDP"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("UDP"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("opentrack UDP protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/facetracknoir.png"); }
};
|