blob: 5e30fca2688b33873ee55871627979fee0aff5dd (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
|
/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#include "ftnoir_protocol_mouse.h"
#include "opentrack/plugin-api.hpp"
void FTNoIR_Protocol::pose(const double *headpose ) {
double fMouse_X = 0;
double fMouse_Y = 0;
// XXX TODO remove axis selector, use mapping window's
// axis selection. Mention in UI axis used. -sh 20140920
int Mouse_X = s.Mouse_X;
int Mouse_Y = s.Mouse_Y;
if (Mouse_X > 0 && Mouse_X <= 6)
fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
if (Mouse_Y > 0 && Mouse_Y <= 6)
fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
RECT desktop;
const HWND hDesktop = GetDesktopWindow();
if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
fMouse_X *= desktop.right;
fMouse_Y *= desktop.bottom;
SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
}
}
bool FTNoIR_Protocol::correct()
{
return true;
}
extern "C" OPENTRACK_EXPORT IProtocol* GetConstructor()
{
return new FTNoIR_Protocol;
}
|