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/********************************************************************************
* FaceTrackNoIR This program is a private project of the some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#include "ftnoir_protocol_mouse.h"
#include "facetracknoir/global-settings.h"
/** constructor **/
FTNoIR_Protocol::FTNoIR_Protocol()
{
loadSettings();
}
/** destructor **/
FTNoIR_Protocol::~FTNoIR_Protocol()
{
}
//
// Load the current Settings from the currently 'active' INI-file.
//
void FTNoIR_Protocol::loadSettings() {
QSettings settings("opentrack"); // Registry settings (in HK_USER)
QString currentFile = settings.value ( "SettingsFile", QCoreApplication::applicationDirPath() + "/settings/default.ini" ).toString();
QSettings iniFile( currentFile, QSettings::IniFormat ); // Application settings (in INI-file)
iniFile.beginGroup ( "Mouse" );
Mouse_X = (FTN_AngleName) (iniFile.value ( "Mouse_X", 0 ).toInt());
Mouse_Y = (FTN_AngleName) (iniFile.value ( "Mouse_Y", 0 ).toInt());
iniFile.endGroup ();
}
//
// Update Headpose in Game.
//
void FTNoIR_Protocol::sendHeadposeToGame(double *headpose, double *rawheadpose ) {
float fMouse_X = 0;
float fMouse_Y = 0;
if (Mouse_X > 0 && Mouse_X <= 6)
fMouse_X = headpose[Mouse_X-1] / (Mouse_X < 3 ? 100 : 180);
if (Mouse_Y > 0 && Mouse_Y <= 6)
fMouse_Y = headpose[Mouse_Y-1] / (Mouse_Y < 3 ? 100 : 180);
RECT desktop;
const HWND hDesktop = GetDesktopWindow();
if (hDesktop != NULL && GetWindowRect(hDesktop, &desktop)) {
fMouse_X *= desktop.right;
fMouse_Y *= desktop.bottom;
SetCursorPos(fMouse_X + desktop.right/2, fMouse_Y + desktop.bottom/2);
}
}
//
// Returns 'true' if all seems OK.
//
bool FTNoIR_Protocol::checkServerInstallationOK()
{
return true;
}
////////////////////////////////////////////////////////////////////////////////
// Factory function that creates instances if the Protocol object.
// Export both decorated and undecorated names.
// GetProtocol - Undecorated name, which can be easily used with GetProcAddress
// Win32 API function.
// _GetProtocol@0 - Common name decoration for __stdcall functions in C language.
//#pragma comment(linker, "/export:GetProtocol=_GetProtocol@0")
extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
{
return new FTNoIR_Protocol;
}
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