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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* http://facetracknoir.sourceforge.net/home/default.htm *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTNoIR_Protocol_Mouse The Class, that communicates headpose-data by *
* generating Mouse commands. *
* Many games (like FPS's) support Mouse-look features, *
* but no face-tracking. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_MOUSESERVER_H
#define INCLUDED_MOUSESERVER_H
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ui_ftnoir_mousecontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include <windows.h>
#include <winuser.h>
#include "facetracknoir/plugin-support.h"
#include "facetracknoir/options.h"
using namespace options;
struct settings {
pbundle b;
value<int> Mouse_X, Mouse_Y;
settings() :
b(bundle("mouse-proto")),
Mouse_X(b, "mouse-x", 0),
Mouse_Y(b, "mouse-y", 0)
{}
};
#define MOUSE_AXIS_MIN 0
#define MOUSE_AXIS_MAX 65535
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol() {}
bool checkServerInstallationOK();
void sendHeadposeToGame( const double *headpose);
QString getGameName() {
return "Mouse tracker";
}
void reload();
private:
struct settings s;
};
class MOUSEControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
MOUSEControls();
void registerProtocol(IProtocol *protocol) {
_proto = (FTNoIR_Protocol *) protocol;
}
void unRegisterProtocol() {
_proto = NULL;
}
private:
Ui::UICMOUSEControls ui;
settings s;
FTNoIR_Protocol* _proto;
private slots:
void doOK();
void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Mouse Look protocol"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/mouse.png"); }
};
#endif//INCLUDED_MOUSESERVER_H
//END
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