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/********************************************************************************
* FaceTrackNoIR		This program is a private project of some enthusiastic		*
*					gamers from Holland, who don't like to pay much for			*
*					head-tracking.												*
*																				*
* Copyright (C) 2010-2011	Wim Vriend (Developing)								*
*							Ron Hendriks (Researching and Testing)				*
*																				*
* Homepage																		*
*																				*
* This program is free software; you can redistribute it and/or modify it		*
* under the terms of the GNU General Public License as published by the			*
* Free Software Foundation; either version 3 of the License, or (at your		*
* option) any later version.													*
*																				*
* This program is distributed in the hope that it will be useful, but			*
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY	*
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for	*
* more details.																	*
*																				*
* You should have received a copy of the GNU General Public License along		*
* with this program; if not, see <http://www.gnu.org/licenses/>.				*
*																				*
* SCServer		SCServer is the Class, that communicates headpose-data			*
*				to games, using the SimConnect.dll.		         				*
*				SimConnect.dll is a so called 'side-by-side' assembly, so it	*
*				must be treated as such...										*
********************************************************************************/
#pragma once
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502
#include "opentrack/plugin-api.hpp"
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST 
#include <windows.h>
#include <SimConnect.h>

#include "ui_ftnoir_sccontrols.h"
#include <QThread>
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include "opentrack/options.hpp"
using namespace options;

typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);

struct settings : opts {
    value<int> sxs_manifest;
    settings() :
        opts("proto-simconnect"),
        sxs_manifest(b, "sxs-manifest-version", 0)
    {}
};

class FTNoIR_Protocol : public IProtocol, private QThread
{
public:
	FTNoIR_Protocol();
    ~FTNoIR_Protocol() override;
    bool correct();
    void pose(const double* headpose);
    void handle();
    QString game_name() {
        return "FS2004/FSX";
    }
private:
    void run() override;
    volatile bool should_stop;
    
	volatile float virtSCPosX;
	volatile float virtSCPosY;
	volatile float virtSCPosZ;
	volatile float virtSCRotX;
	volatile float virtSCRotY;
	volatile float virtSCRotZ;

    importSimConnect_Open simconnect_open;							// SimConnect function(s) in DLL
	importSimConnect_Close simconnect_close;
	importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
	importSimConnect_CallDispatch simconnect_calldispatch;
	importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;

	HANDLE hSimConnect;						// Handle to SimConnect
	static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
    settings s;
    QLibrary SCClientLib;
};

class SCControls: public IProtocolDialog
{
    Q_OBJECT
public:
    SCControls();
    void register_protocol(IProtocol *) {}
    void unregister_protocol() {}
private:
    Ui::UICSCControls ui;
    settings s;
private slots:
    void doOK();
    void doCancel();
};

class FTNoIR_ProtocolDll : public Metadata
{
public:
    QString name() { return QString("Microsoft FSX SimConnect"); }
    QIcon icon() { return QIcon(":/images/fsx.png"); }
};