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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010-2011 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* SCServer SCServer is the Class, that communicates headpose-data *
* to games, using the SimConnect.dll. *
* SimConnect.dll is a so called 'side-by-side' assembly, so it *
* must be treated as such... *
********************************************************************************/
#pragma once
#ifndef INCLUDED_SCSERVER_H
#define INCLUDED_SCSERVER_H
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0502
#include "facetracknoir/global-settings.h"
//
// Prevent the SimConnect manifest from being merged in the application-manifest
// This is necessary to run FaceTrackNoIR on a PC without FSX
//
#define SIMCONNECT_H_NOMANIFEST
#include <windows.h>
#include <SimConnect.h>
#include <ftnoir_protocol_base/ftnoir_protocol_base.h>
#include <ui_ftnoir_sccontrols.h>
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
//#include "math.h"
typedef HRESULT (WINAPI *importSimConnect_Open)(HANDLE * phSimConnect, LPCSTR szName, HWND hWnd, DWORD UserEventWin32, HANDLE hEventHandle, DWORD ConfigIndex);
typedef HRESULT (WINAPI *importSimConnect_Close)(HANDLE hSimConnect);
typedef HRESULT (WINAPI *importSimConnect_CameraSetRelative6DOF)(HANDLE hSimConnect, float fDeltaX, float fDeltaY, float fDeltaZ, float fPitchDeg, float fBankDeg, float fHeadingDeg);
typedef HRESULT (WINAPI *importSimConnect_CallDispatch)(HANDLE hSimConnect, DispatchProc pfcnDispatch, void * pContext);
typedef HRESULT (WINAPI *importSimConnect_SubscribeToSystemEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * SystemEventName);
typedef HRESULT (WINAPI *importSimConnect_MapClientEventToSimEvent)(HANDLE hSimConnect, SIMCONNECT_CLIENT_EVENT_ID EventID, const char * EventName);
typedef HRESULT (WINAPI *importSimConnect_AddClientEventToNotificationGroup)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, SIMCONNECT_CLIENT_EVENT_ID EventID, BOOL bMaskable);
typedef HRESULT (WINAPI *importSimConnect_SetNotificationGroupPriority)(HANDLE hSimConnect, SIMCONNECT_NOTIFICATION_GROUP_ID GroupID, DWORD uPriority);
#define SC_CLIENT_FILENAME "SimConnect.dll"
enum GROUP_ID
{
GROUP0=0,
};
enum EVENT_ID
{
EVENT_PING=0,
EVENT_INIT,
};
enum INPUT_ID
{
INPUT0=0,
};
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
virtual ~FTNoIR_Protocol();
bool checkServerInstallationOK();
void sendHeadposeToGame(const double* headpose);
QString getGameName() {
return "FS2004/FSX";
}
private:
// Private properties
QString ProgramName;
static float virtSCPosX;
static float virtSCPosY;
static float virtSCPosZ;
static float virtSCRotX;
static float virtSCRotY;
static float virtSCRotZ;
static float prevSCPosX;
static float prevSCPosY;
static float prevSCPosZ;
static float prevSCRotX;
static float prevSCRotY;
static float prevSCRotZ;
bool blnSimConnectActive;
importSimConnect_Open simconnect_open; // SimConnect function(s) in DLL
importSimConnect_Close simconnect_close;
static importSimConnect_CameraSetRelative6DOF simconnect_set6DOF;
importSimConnect_CallDispatch simconnect_calldispatch;
importSimConnect_SubscribeToSystemEvent simconnect_subscribetosystemevent;
importSimConnect_MapClientEventToSimEvent simconnect_mapclienteventtosimevent;
importSimConnect_AddClientEventToNotificationGroup simconnect_addclienteventtonotificationgroup;
importSimConnect_SetNotificationGroupPriority simconnect_setnotificationgrouppriority;
static HANDLE hSimConnect; // Handle to SimConnect
static void CALLBACK processNextSimconnectEvent(SIMCONNECT_RECV* pData, DWORD cbData, void *pContext);
void loadSettings();
};
// Widget that has controls for FTNoIR protocol client-settings.
class SCControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
explicit SCControls();
void registerProtocol(IProtocol *protocol) {
theProtocol = (FTNoIR_Protocol *) protocol; // Accept the pointer to the Protocol
}
void unRegisterProtocol() {
theProtocol = NULL; // Reset the pointer
}
private:
Ui::UICSCControls ui;
void loadSettings();
void save();
/** helper **/
bool settingsDirty;
FTNoIR_Protocol *theProtocol;
private slots:
void doOK();
void doCancel();
void settingChanged() { settingsDirty = true; };
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("FSX SimConnect"); };
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("SimConnect"); };
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Microsoft SimConnect protocol"); };
void getIcon(QIcon *icon) { *icon = QIcon(":/images/fsx.png"); };
};
#endif//INCLUDED_SCSERVER_H
//END
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