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#include "ftnoir_protocol_vjoy.h"
#include "facetracknoir/global-settings.h"
#include <ftnoir_tracker_base/ftnoir_tracker_types.h>
/** constructor **/
FTNoIR_Protocol::FTNoIR_Protocol()
{
VJoy_Initialize("", "");
}
/** destructor **/
FTNoIR_Protocol::~FTNoIR_Protocol()
{
VJoy_Shutdown();
}
void FTNoIR_Protocol::sendHeadposeToGame( const double *headpose ) {
JOYSTICK_STATE state[2] = { 0 };
state[0].POV = (4 << 12) | (4 << 8) | (4 << 4) | 4;
state[0].XAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Yaw] * VJOY_AXIS_MAX / 180.0));
state[0].YAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Pitch] * VJOY_AXIS_MAX / 180.0));
state[0].ZAxis = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[Roll] * VJOY_AXIS_MAX / 180.0));
state[0].XRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TX] * VJOY_AXIS_MAX / 100.0));
state[0].YRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TY] * VJOY_AXIS_MAX / 100.0));
state[0].ZRotation = std::min<int>(VJOY_AXIS_MAX, std::max<int>(VJOY_AXIS_MIN, headpose[TZ] * VJOY_AXIS_MAX / 100.0));
VJoy_UpdateJoyState(0, state);
}
extern "C" FTNOIR_PROTOCOL_BASE_EXPORT IProtocol* CALLING_CONVENTION GetConstructor()
{
return new FTNoIR_Protocol;
}
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