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#pragma once
#include "ui_ftnoir_winecontrols.h"
#include <QMessageBox>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QMutex>
#include <QMutexLocker>
#include <QFile>
#include "opentrack/plugin-api.hpp"
#include "compat/compat.h"
#include "ftnoir_protocol_wine/wine-shm.h"
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol() override;
bool correct();
void pose(const double* headpose);
QString game_name() {
QMutexLocker foo(&game_name_mutex);
return connected_game;
}
private:
PortableLockedShm lck_shm;
WineSHM* shm;
QProcess wrapper;
int gameid;
QString connected_game;
QMutex game_name_mutex;
};
class FTControls: public IProtocolDialog
{
Q_OBJECT
public:
FTControls();
void register_protocol(IProtocol *) {}
void unregister_protocol() {}
private:
Ui::UICFTControls ui;
private slots:
void doOK();
void doCancel();
};
class FTNoIR_ProtocolDll : public Metadata
{
public:
QString name() { return QString("Wine -- Windows layer for Unix"); }
QIcon icon() { return QIcon(":/images/wine.png"); }
};
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