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/********************************************************************************
* FaceTrackNoIR This program is a private project of some enthusiastic *
* gamers from Holland, who don't like to pay much for *
* head-tracking. *
* *
* Copyright (C) 2010 Wim Vriend (Developing) *
* Ron Hendriks (Researching and Testing) *
* *
* Homepage *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the *
* Free Software Foundation; either version 3 of the License, or (at your *
* option) any later version. *
* *
* This program is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY *
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, see <http://www.gnu.org/licenses/>. *
* *
* FTServer FTServer is the Class, that communicates headpose-data *
* to games, using the FreeTrackClient.dll. *
********************************************************************************/
#pragma once
#ifndef INCLUDED_FTSERVER_H
#define INCLUDED_FTSERVER_H
#include "ftnoir_protocol_base/ftnoir_protocol_base.h"
#include "ftnoir_protocol_ft/fttypes.h"
#include "ftnoir_csv/csv.h"
#include "ui_ftnoir_winecontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QMutex>
#include <QMutexLocker>
#include <QFile>
#include "facetracknoir/global-settings.h"
#include "compat/compat.h"
#include "ftnoir_protocol_wine/wine-shm.h"
class FTNoIR_Protocol : public IProtocol
{
public:
FTNoIR_Protocol();
~FTNoIR_Protocol();
bool checkServerInstallationOK();
void sendHeadposeToGame(double* headpose, double* rawheadpose );
private:
PortableLockedShm lck_shm;
WineSHM* shm;
QProcess wrapper;
int gameid;
QString connected_game;
QMutex game_name_mutex;
QString getGameName() {
QMutexLocker((QMutex*)&game_name_mutex);
return connected_game;
}
};
// Widget that has controls for FTNoIR protocol client-settings.
class FTControls: public QWidget, public IProtocolDialog
{
Q_OBJECT
public:
FTControls();
void showEvent ( QShowEvent * event ) {show();}
void Initialize(QWidget *parent) {show();}
void registerProtocol(IProtocol *protocol) {}
void unRegisterProtocol() {}
private:
Ui::UICFTControls ui;
private slots:
void doOK();
void doCancel();
};
//*******************************************************************************************************
// FaceTrackNoIR Protocol DLL. Functions used to get general info on the Protocol
//*******************************************************************************************************
class FTNoIR_ProtocolDll : public Metadata
{
public:
FTNoIR_ProtocolDll();
~FTNoIR_ProtocolDll();
void getFullName(QString *strToBeFilled) { *strToBeFilled = QString("Wine"); }
void getShortName(QString *strToBeFilled) { *strToBeFilled = QString("Wine"); }
void getDescription(QString *strToBeFilled) { *strToBeFilled = QString("Wine glue wrapper"); }
void getIcon(QIcon *icon) { *icon = QIcon(":/images/wine.png"); }
};
#endif//INCLUDED_FTSERVER_H
//END
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