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#include "keyboard.h"

#include <QDebug>

#ifdef _WIN32
auto keyboard_listener::make_token()
{
    return [this](const Key& k) {
        if(!k.guid.isEmpty())
        {
            int mods = 0;
            if (k.alt) mods |= Qt::AltModifier;
            if (k.shift) mods |= Qt::ShiftModifier;
            if (k.ctrl) mods |= Qt::ControlModifier;
            emit joystick_button_pressed(k.guid, k.keycode | mods, k.held);
        }
        else
        {
            Qt::KeyboardModifiers m;
            QKeySequence k_;
            if (win_key::to_qt(k, k_, m))
                emit key_pressed({ int(m) | int(k_) });
        }
    };
}

#endif

keyboard_listener::keyboard_listener(QWidget* parent) :
    QDialog(parent)
#ifdef _WIN32
    , token(make_token())
#endif
{
    ui.setupUi(this);
    setFocusPolicy(Qt::StrongFocus);
}

#if !defined _WIN32
void keyboard_listener::keyPressEvent(QKeyEvent* event)
{
    switch (event->key())
    {
    case Qt::Key_Control:
    case Qt::Key_Shift:
    case Qt::Key_Meta:
    case Qt::Key_Alt:
    case Qt::Key_AltGr:
    case Qt::Key_NumLock:
        break;
    case Qt::Key_Escape:
        close();
        break;

    default:
        emit key_pressed(QKeySequence(event->key() | event->modifiers()));
        break;
    }
}
#endif