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#include "keyboard.h"
#include <QDebug>
KeyboardListener::KeyboardListener(QWidget* parent) :
QDialog(parent)
#if defined _WIN32
, token([&](const Key& k) {
if(k.guid != "")
{
int mods = 0;
if (k.alt) mods |= Qt::AltModifier;
if (k.shift) mods |= Qt::ShiftModifier;
if (k.ctrl) mods |= Qt::ControlModifier;
joystick_button_pressed(k.guid, k.keycode | mods, k.held);
}
else
{
Qt::KeyboardModifiers m;
QKeySequence k_;
if (win_key::to_qt(k, k_, m))
key_pressed(static_cast<QVariant>(k_).toInt() | m);
}
})
// token initializer ends, real ctor body begins
#endif
{
ui.setupUi(this);
setFocusPolicy(Qt::StrongFocus);
}
#if !defined _WIN32
void KeyboardListener::keyPressEvent(QKeyEvent* event)
{
switch (event->key())
{
case Qt::Key_Control:
case Qt::Key_Shift:
case Qt::Key_Meta:
case Qt::Key_Alt:
case Qt::Key_AltGr:
case Qt::Key_NumLock:
break;
case Qt::Key_Escape:
close();
break;
default:
emit key_pressed(QKeySequence(event->key() | event->modifiers()));
break;
}
}
#endif
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