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#pragma once
#include "ui_keyboard_listener.h"
#ifdef _WIN32
#include "logic/win32-shortcuts.h"
#include "dinput/keybinding-worker.hpp"
#endif
#include <QDialog>
#include <QKeyEvent>
#include <QDebug>
class KeyboardListener : public QDialog
{
Q_OBJECT
Ui_keyboard_listener ui;
#ifdef _WIN32
KeybindingWorker::Token token;
#endif
public:
KeyboardListener(QWidget* parent = nullptr) : QDialog(parent)
#ifdef _WIN32
, token([&](const Key& k) {
if(k.guid != "")
{
int mods = 0;
if (k.alt) mods |= Qt::AltModifier;
if (k.shift) mods |= Qt::ShiftModifier;
if (k.ctrl) mods |= Qt::ControlModifier;
joystick_button_pressed(k.guid, k.keycode | mods, k.held);
}
else
{
Qt::KeyboardModifiers m;
QKeySequence k_;
if (win_key::to_qt(k, k_, m))
key_pressed(static_cast<QVariant>(k_).toInt() | m);
}
})
#endif
{
ui.setupUi(this);
setFocusPolicy(Qt::StrongFocus);
}
#ifndef _WIN32
void keyPressEvent(QKeyEvent* event) override
{
switch (event->key())
{
case Qt::Key_Control:
case Qt::Key_Shift:
case Qt::Key_Meta:
case Qt::Key_Alt:
case Qt::Key_AltGr:
case Qt::Key_CapsLock:
case Qt::Key_NumLock:
break;
case Qt::Key_Escape:
close();
break;
default:
emit key_pressed(QKeySequence(event->key() | event->modifiers()));
break;
}
}
#endif
signals:
void key_pressed(QKeySequence k);
void joystick_button_pressed(QString guid, int idx, bool held);
};
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