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/* Copyright (c) 2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include "export.hpp"
#include <QObject>
#include <QWidget>
#include <QTableWidget>
#include "gui/ui_process_widget.h"
#include "process-detector-fancy-table.hpp"
#include "options/options.hpp"
struct OTR_GUI_EXPORT proc_detector_settings
{
QHash<QString, QString> split_process_names();
QString get_game_list();
void set_game_list(const QString& game_list);
bool is_enabled();
void set_is_enabled(bool enabled);
};
class OTR_GUI_EXPORT process_detector final : public QWidget
{
Q_OBJECT
Ui_process_detector ui;
proc_detector_settings s;
int add_row(QString exe_name = "...", QString profile = "");
void add_items();
public:
process_detector(QWidget* parent = nullptr);
public slots:
void save();
void revert();
private slots:
void add();
void remove();
};
class BrowseButton : public QPushButton
{
Q_OBJECT
QTableWidgetItem* twi;
public:
BrowseButton(QTableWidgetItem* twi) : twi(twi)
{}
public slots:
void browse();
};
class OTR_GUI_EXPORT process_detector_worker : QObject
{
Q_OBJECT
proc_detector_settings s;
QString last_exe_name;
public:
bool config_to_start(QString& s);
bool should_stop();
};
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