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/* Copyright (c) 2014-2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include "export.hpp"
#include "options/options.hpp"
#include "main-settings.hpp"
#ifdef _WIN32
# include "dinput/keybinding-worker.hpp"
#else
# include "qxt-mini/QxtGlobalShortcut"
#endif
#include <QObject>
#include <tuple>
#include <vector>
#include <functional>
namespace shortcuts_impl {
using namespace options;
class OTR_LOGIC_EXPORT Shortcuts final : public QObject
{
Q_OBJECT
#ifdef _WIN32
void receiver(const Key& k);
#endif
public:
using K =
#ifndef _WIN32
QxtGlobalShortcut*
#else
Key
#endif
;
using fun = std::function<void(bool)>;
using tt = std::tuple<K, fun, bool>;
using t_key = std::tuple<key_opts&, fun, bool>;
using t_keys = std::vector<t_key>;
std::vector<tt> keys;
#ifdef _WIN32
KeybindingWorker::Token key_token {[this](const Key& k) { receiver(k); }};
#endif
Shortcuts() {}
~Shortcuts();
void reload(const t_keys& keys_);
private:
void free_binding(K& key);
void bind_shortcut(K &key, const key_opts& k, bool held);
};
} // ns shortcuts_impl
using shortcuts_impl::Shortcuts;
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