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/* Copyright (c) 2014-2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#ifdef BUILD_api
# include "opentrack-compat/export.hpp"
#else
# include "opentrack-compat/import.hpp"
#endif
#include "opentrack-compat/timer.hpp"
#include "opentrack/win32-joystick-shortcuts.hpp"
#include <QThread>
#include <QMutex>
#include <QWidget>
#include <functional>
#ifdef _WIN32
# undef DIRECTINPUT_VERSION
# define DIRECTINPUT_VERSION 0x0800
# include <windows.h>
# include <dinput.h>
struct Key {
BYTE keycode;
QString guid;
bool shift;
bool ctrl;
bool alt;
bool held;
Timer timer;
public:
Key() : keycode(0), shift(false), ctrl(false), alt(false), held(true)
{
}
bool should_process()
{
if (keycode == 0 && guid == "")
return false;
bool ret = timer.elapsed_ms() > 100;
timer.start();
return ret;
}
};
#else
typedef unsigned char BYTE;
struct Key { int foo; };
#endif
struct OPENTRACK_EXPORT KeybindingWorker : public QThread {
#ifdef _WIN32
private:
LPDIRECTINPUT8 din;
LPDIRECTINPUTDEVICE8 dinkeyboard;
win32_joy_ctx joy_ctx;
public:
volatile bool should_quit;
std::function<void(Key&)> receiver;
~KeybindingWorker();
KeybindingWorker(std::function<void(Key&)> receiver, WId h);
void run();
#else
public:
KeybindingWorker(Key, Key, Key, WId) {}
void run() {}
#endif
};
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