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#pragma once
#include <QString>
#include <QFrame>
#include <QIcon>
// implement this in all plugins
struct Metadata
{
public:
// plugin name to be displayed in the interface
virtual QString name() = 0;
// plugin icon, you can return an empty QIcon()
virtual QIcon icon() = 0;
// optional destructor
virtual ~Metadata() {}
};
// implement this in filters
struct IFilter
{
public:
// optional destructor
virtual ~IFilter() {}
// perform filtering step.
// you have to take care of dt on your own, try "opentrack/timer.hpp"
virtual void filter(const double *input, double *output) = 0;
};
struct IFilterDialog : public QWidget
{
// optional destructor
virtual ~IFilterDialog() {}
// receive a pointer to thefilter from ui thread
virtual void register_filter(IFilter* filter) = 0;
// received filter pointer is about to get deleted
virtual void unregister_filter() = 0;
};
// call once with your chosen class names in the plugin
#define OPENTRACK_DECLARE_FILTER(filter_class, dialog_class, metadata_class) \
OPENTRACK_DECLARE_PLUGIN_INTERNAL(filter_class, IFilter, metadata_class, dialog_class, IFilterDialog)
// implement this in protocols
struct IProtocol
{
public:
// optional destructor
virtual ~IProtocol() {}
// return true if protocol was properly initialized
virtual bool correct() = 0;
// called 250 times a second with XYZ yaw pitch roll pose
// try not to perform intense computation here. if you must, use a thread.
virtual void pose(const double* headpose) = 0;
// return game name or placeholder text
virtual QString game_name() = 0;
};
struct IProtocolDialog : public QWidget
{
// optional destructor
virtual ~IProtocolDialog() {}
// receive a pointer to theprotocol from ui thread
virtual void register_protocol(IProtocol *protocol) = 0;
// received protocol pointer is about to get deleted
virtual void unregister_protocol() = 0;
};
// call once with your chosen class names in the plugin
#define OPENTRACK_DECLARE_PROTOCOL(protocol_class, dialog_class, metadata_class) \
OPENTRACK_DECLARE_PLUGIN_INTERNAL(protocol_class, IProtocol, metadata_class, dialog_class, IProtocolDialog)
// implement this in trackers
struct ITracker
{
public:
// optional destructor
virtual ~ITracker() {}
// start tracking, and grab a frame to display webcam video in, optionally
virtual void start_tracker(QFrame* frame) = 0;
// return XYZ yaw pitch roll data. don't block here, use a separate thread for computation.
virtual void data(double *data) = 0;
};
struct ITrackerDialog : public QWidget
{
// optional destructor
virtual ~ITrackerDialog() {}
// receive a pointer to thetracker from ui thread
virtual void register_tracker(ITracker *tracker) = 0;
// received tracker pointer is about to get deleted
virtual void unregister_tracker() = 0;
};
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