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#pragma once
#include <QString>
#include <QFrame>
#include <QIcon>
struct Metadata
{
public:
virtual QString name() = 0;
virtual QIcon icon() = 0;
virtual ~Metadata() {}
};
// XXX TODO get rid of QString/QFrame to fix ABI woes
// will lead plugins from different C++ runtimes working -sh 20141004
struct IFilter
{
public:
virtual ~IFilter() {}
virtual void filter(const double *input, double *output) = 0;
};
struct IFilterDialog : public QWidget
{
virtual ~IFilterDialog() {}
virtual void register_filter(IFilter* filter) = 0;
virtual void unregister_filter() = 0;
};
struct IProtocol
{
public:
virtual ~IProtocol() {}
virtual bool correct() = 0;
virtual void pose(const double* headpose) = 0;
virtual QString game_name() = 0;
};
struct IProtocolDialog : public QWidget
{
virtual ~IProtocolDialog() {}
virtual void register_protocol(IProtocol *protocol) = 0;
virtual void unregister_protocol() = 0;
};
struct ITracker
{
public:
virtual ~ITracker() {}
virtual void start_tracker(QFrame* frame) = 0;
virtual void data(double *data) = 0;
};
struct ITrackerDialog : public QWidget
{
virtual ~ITrackerDialog() {}
virtual void register_tracker(ITracker *tracker) = 0;
virtual void unregister_tracker() = 0;
};
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