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/* Copyright (c) 2014-2015, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include <QObject>
#include <tuple>
#include <vector>
#include <functional>
#ifdef BUILD_api
# include "opentrack-compat/export.hpp"
#else
# include "opentrack-compat/import.hpp"
#endif
#include "qxt-mini/QxtGlobalShortcut"
#include "opentrack-compat/options.hpp"
#include "opentrack/main-settings.hpp"
#ifdef _WIN32
# include "keybinding-worker.hpp"
#endif
#ifdef __GNUC__
# define unused(t, i) t __attribute__((unused)) i
#else
# define unused(t, i) t i
#endif
using namespace options;
struct OPENTRACK_EXPORT Shortcuts : public QObject {
Q_OBJECT
public:
using K =
#ifndef _WIN32
mem<QxtGlobalShortcut>
#else
Key
#endif
;
using fun = std::function<void(bool)>;
using tt = std::tuple<K, fun, bool>;
std::vector<tt> keys;
#ifdef _WIN32
KeybindingWorker::Token key_token;
#endif
Shortcuts()
#ifdef _WIN32
: key_token([&](const Key& k) { receiver(k); })
#endif
{}
void reload(const std::vector<std::tuple<key_opts &, fun, bool>> &keys);
private:
void bind_keyboard_shortcut(K &key, const key_opts& k, bool held);
#ifdef _WIN32
void receiver(const Key& k);
#endif
};
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