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/* Copyright (c) 2013, 2015 Stanislaw Halik <sthalik@misaki.pl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#include "pose-widget.hpp"
#include "compat/timer.hpp"
#include "compat/sleep.hpp"
#include "compat/check-visible.hpp"
#include "compat/math.hpp"
#include <cmath>
#include <algorithm>
#include <QPainter>
#include <QtEvents>
#include <QDebug>
// XXX this needs rewriting in terms of scanline rendering -sh 20180105
// see: <https://mikro.naprvyraz.sk/docs/Coding/2/TEXTURE4.TXT>
using namespace pose_widget_impl;
pose_transform::pose_transform(QWidget* dst) :
dst(dst),
front(":/images/side1.png", nullptr),
back(":/images/side6.png", nullptr),
image(w, h, QImage::Format_ARGB32),
image2(w, h, QImage::Format_ARGB32),
fresh(false)
{
image.fill(Qt::transparent);
image2.fill(Qt::transparent);
}
pose_transform::~pose_transform()
{
requestInterruption();
wait();
}
void pose_widget::paintEvent(QPaintEvent* event)
{
QPainter p(this);
xform.with_image_lock([&](const QImage& image)
{
p.drawImage(event->rect(), image, QRect(0, 0, pose_transform::w, pose_transform::h));
});
if (!xform.isRunning())
xform.start(QThread::LowPriority);
}
void pose_transform::run()
{
for (;;)
{
if (isInterruptionRequested())
break;
{
lock_guard l(mtx);
if (fresh)
goto end;
rotation = rotation_;
translation = translation_;
}
project_quad_texture();
end:
portable::sleep(23);
}
}
pose_widget::pose_widget(QWidget* parent) : QWidget(parent), xform(this)
{
rotate_sync(0,0,0, 0,0,0);
}
pose_widget::~pose_widget() = default;
void pose_widget::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
if (!check_is_visible())
return;
bool expected = true;
if (xform.fresh.compare_exchange_weak(expected, false))
{
repaint();
xform.rotate_async(xAngle, yAngle, zAngle, x, y, z);
}
}
template<typename F>
void pose_transform::with_rotate(F&& fun, double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
using std::sin;
using std::cos;
constexpr double d2r = M_PI / 180;
euler::euler_t euler(-zAngle * d2r, xAngle * d2r, -yAngle * d2r);
euler::rmat r = euler::euler_to_rmat(euler);
lock_guard l(mtx);
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
rotation_(i, j) = num(r(i, j));
translation_ = vec3(x, y, z);
fun();
}
void pose_widget::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
xform.rotate_sync(xAngle, yAngle, zAngle, x, y, z);
}
void pose_transform::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
with_rotate([] {}, xAngle, yAngle, zAngle, x, y, z);
}
void pose_transform::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
with_rotate([this] {
rotation = rotation_;
translation = translation_;
project_quad_texture();
dst->repaint();
}, xAngle, yAngle, zAngle, x, y, z);
}
Triangle::Triangle(const vec2& p1, const vec2& p2, const vec2& p3)
{
origin = p1;
v0 = vec2(p3 - p1);
v1 = vec2(p2 - p1);
dot00 = v0.dot(v0);
dot01 = v0.dot(v1);
dot11 = v1.dot(v1);
const num denom = dot00 * dot11 - dot01 * dot01;
invDenom = 1 / denom;
}
bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const
{
i = 0;
const vec2 v2 = px - origin;
const num dot12 = v1.dot(v2);
const num dot02 = v0.dot(v2);
num u = (dot11 * dot02 - dot01 * dot12) * invDenom;
num v = (dot00 * dot12 - dot01 * dot02) * invDenom;
if (!(u >= 0 && v >= 0))
return false;
if (u + v > 1)
{
i = 1;
u = 1 - u;
v = 1 - v;
}
uv = vec2(u, v);
return u >= 0 && v >= 0 && u + v <= 1;
}
std::pair<vec2i, vec2i> pose_transform::get_bounds(const vec2& size)
{
const int x = size.x(), y = size.y();
const vec3 corners[] = {
{ -x, -y, 0 },
{ x, -y, 0 },
{ -x, y, 0 },
{ x, y, 0 },
};
vec2 min(w-1, h-1), max(0, 0);
for (unsigned k = 0; k < 4; k++)
{
const vec2 pt = project(corners[k]) + vec2(w/2, h/2);
min.x() = std::fmin(min.x(), pt.x());
min.y() = std::fmin(min.y(), pt.y());
max.x() = std::fmax(max.x(), pt.x());
max.y() = std::fmax(max.y(), pt.y());
}
min.x() = clamp(min.x(), 0, w-1);
min.y() = clamp(min.y(), 0, h-1);
max.x() = clamp(max.x(), 0, w-1);
max.y() = clamp(max.y(), 0, h-1);
#if 0
{
QPainter p(&image);
p.drawRect(min.x(), min.y(), max.x()-min.x(), max.y()-min.y());
}
#endif
return std::make_pair(vec2i(iround(min.x()), iround(min.y())),
vec2i(iround(max.x()), iround(max.y())));
}
void pose_transform::project_quad_texture()
{
vec3 bgcolor;
{
QColor bg = dst->palette().background().color();
image.fill(bg);
bgcolor = vec3(bg.red(), bg.green(), bg.blue());
}
num dir;
vec2 pt[4];
vec2i min, max;
{
constexpr double c = 85/100.;
const int sx_ = (w - std::max(0, (w - h)/2)) * 5/9;
const int sy_ = (h - std::max(0, (h - w)/2)) * 5/9;
std::tie(min, max) = get_bounds(vec2(sx_/2.*c, sy_/2));
const vec3 dst_corners[] =
{
{ -sx_/2. * c, -sy_/2., 0 },
{ sx_/2. * c, -sy_/2., 0 },
{ -sx_/2. * c, sy_/2., 0 },
{ sx_/2. * c, sy_/2., 0 },
};
for (int i = 0; i < 4; i++)
pt[i] = project(dst_corners[i]) + vec2(w/2, h/2);
{
vec3 foo[3];
for (int i = 0; i < 3; i++)
foo[i] = project2(dst_corners[i]);
vec3 p1 = foo[1] - foo[0];
vec3 p2 = foo[2] - foo[0];
dir = p1.x() * p2.y() - p1.y() * p2.x(); // Z part of the cross product
}
}
// rotation of (0, 90, 0) makes it numerically unstable
if (std::fabs(dir) < 1e-3f)
{
lock_guard l(mtx2);
image.swap(image2);
fresh = true;
return;
}
const QImage& tex = dir < 0 ? back : front;
Triangle t(pt[0], pt[1], pt[2]);
const unsigned orig_pitch = (unsigned)tex.bytesPerLine();
const unsigned dest_pitch = (unsigned)image.bytesPerLine();
unsigned char const* __restrict orig = tex.constBits();
unsigned char* __restrict dest = image.bits();
const int orig_depth = tex.depth() / 8;
const int dest_depth = image.depth() / 8;
constexpr int const_depth = 4;
if (unlikely(orig_depth != const_depth || dest_depth != const_depth))
{
qDebug() << "pose-widget: octopus must be saved as .png with 32 bits depth";
qDebug() << "pose-widget: target texture must be ARGB32";
return;
}
const vec2u dist(max.x() - min.x(), max.y() - min.y());
if (int(uv_vec.size()) < dist.x() * dist.y())
uv_vec.resize(dist.x() * dist.y());
for (int y = 0; y < dist.y(); y++)
for (int x = 0; x < dist.x(); x++)
{
uv_* __restrict uv = &uv_vec[y * dist.x() + x];
if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv->coords, uv->i))
uv->i = -1;
}
const int ow = tex.width(), oh = tex.height();
vec2 const origs[2][3] =
{
{
{ 0, 0 },
{ ow-1, 0 },
{ 0, oh-1 },
},
{
{ ow-1, oh-1 },
vec2(0, oh-1) - vec2(ow-1, oh-1),
vec2(ow-1, 0) - vec2(ow-1, oh-1),
}
};
for (int y_ = 0, dy = dist.y(); y_ < dy; y_++)
{
for (int x_ = 0, dx = dist.x(); x_ < dx; x_++)
{
const int y = y_ + min.y(), x = x_ + min.x();
const uv_* __restrict uv__ = &uv_vec[y_ * dx + x_];
if (uv__->i != -1)
{
using uc = unsigned char;
vec2 const& uv = uv__->coords;
int const i = uv__->i;
float fx = origs[i][0].x()
+ uv.x() * origs[i][2].x()
+ uv.y() * origs[i][1].x();
float fy = origs[i][0].y()
+ uv.x() * origs[i][2].y()
+ uv.y() * origs[i][1].y();
//#define BILINEAR_FILTER
#if defined BILINEAR_FILTER
const unsigned px_ = fx + 1;
const unsigned py_ = fy + 1;
#endif
const unsigned px = fx;
const unsigned py = fy;
const unsigned orig_pos = py * orig_pitch + px * const_depth;
#if defined BILINEAR_FILTER
const unsigned orig_pos_ = py_ * orig_pitch + px_ * const_depth;
const unsigned orig_pos__ = py * orig_pitch + px_ * const_depth;
const unsigned orig_pos___ = py_ * orig_pitch + px * const_depth;
#endif
// 1, 0 -- ax_, ay
// 0, 1 -- ax, ay_
// 1, 1 -- ax_, ay_
// 0, 0 -- ax, ay
//const uc alpha = (a1 * ax + a3 * ax_) * ay + (a4 * ax + a2 * ax_) * ay_;
#if defined BILINEAR_FILTER
const float ax_ = fx - unsigned(fx);
const float ay_ = fy - unsigned(fy);
const float ax = 1 - ax_;
const float ay = 1 - ay_;
#endif
const unsigned pos = y * dest_pitch + x * const_depth;
if (orig[orig_pos + 3] == uc(255)) // alpha
for (int k = 0; k < 3; k++)
dest[pos + k] = orig[orig_pos + k];
else
for (int k = 0; k < 3; k++)
dest[pos + k] = bgcolor(k);
}
}
}
{
lock_guard l2(mtx2);
image.swap(image2);
fresh = true;
}
}
vec2 pose_transform::project(const vec3 &point)
{
using std::fabs;
vec3 ret = rotation * point;
num z = std::fmax(num(.5), 1 + translation.z()/-80);
num w_ = w, h_ = h;
num x = w_ * translation.x() / 2 / -80;
if (fabs(x) > w_/2)
x = x > 0 ? w_/2 : w_/-2;
num y = h_ * translation.y() / 2 / -80;
if (fabs(y) > h_/2)
y = y > 0 ? h_/2 : h_/-2;
return { z * (ret.x() + x), z * (ret.y() + y) };
}
vec3 pose_transform::project2(const vec3 &point)
{
return rotation * point;
}
template<typename F>
inline void pose_transform::with_image_lock(F&& fun)
{
lock_guard l(mtx2);
fun(image2);
}
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