1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
|
/* Copyright (c) 2013, 2015 Stanislaw Halik <sthalik@misaki.pl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#include "pose-widget.hpp"
#include "compat/timer.hpp"
#include "compat/sleep.hpp"
#include "compat/check-visible.hpp"
#include "compat/math.hpp"
#include <cmath>
#include <algorithm>
#include <QPainter>
#include <QtEvents>
#include <QDebug>
// XXX this needs rewriting in terms of scanline rendering -sh 20180105
// see: <https://mikro.naprvyraz.sk/docs/Coding/2/TEXTURE4.TXT>
using namespace pose_widget_impl;
pose_transform::pose_transform(QWidget* dst, double dpr) : dst(dst)
{
for (QImage* img : { &image, &image2, &front, &back })
img->setDevicePixelRatio(dpr);
image.fill(Qt::transparent);
image2.fill(Qt::transparent);
}
pose_transform::~pose_transform()
{
requestInterruption();
wait();
}
void pose_widget::paintEvent(QPaintEvent* event)
{
QPainter p(this);
xform.with_image_lock([&](const QImage& image)
{
p.drawImage(event->rect(), image, QRect(0, 0, pose_transform::w, pose_transform::h));
});
if (!xform.isRunning())
xform.start(QThread::LowPriority);
}
void pose_transform::run()
{
for (;;)
{
if (isInterruptionRequested())
break;
{
lock_guard l(mtx);
if (fresh)
goto end;
rotation = rotation_;
translation = translation_;
}
project_quad_texture();
end:
portable::sleep(23);
}
}
pose_widget::pose_widget(QWidget* parent) : QWidget(parent), xform{this, devicePixelRatioF()}
{
rotate_sync(0,0,0, 0,0,0);
}
pose_widget::~pose_widget() = default;
void pose_widget::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
if (!check_is_visible())
return;
bool expected = true;
if (xform.fresh.compare_exchange_weak(expected, false))
{
repaint();
xform.rotate_async(xAngle, yAngle, zAngle, x, y, z);
}
}
template<typename F>
void pose_transform::with_rotate(F&& fun, double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
using std::sin;
using std::cos;
constexpr double d2r = M_PI / 180;
euler::euler_t euler(-zAngle * d2r, xAngle * d2r, -yAngle * d2r);
euler::rmat r = euler::euler_to_rmat(euler);
lock_guard l(mtx);
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
rotation_(i, j) = num(r(i, j));
translation_ = vec3(x, y, z);
fun();
}
void pose_widget::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
xform.rotate_sync(xAngle, yAngle, zAngle, x, y, z);
}
void pose_transform::rotate_async(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
with_rotate([] {}, xAngle, yAngle, zAngle, x, y, z);
}
void pose_transform::rotate_sync(double xAngle, double yAngle, double zAngle, double x, double y, double z)
{
with_rotate([this] {
rotation = rotation_;
translation = translation_;
project_quad_texture();
dst->repaint();
}, xAngle, yAngle, zAngle, x, y, z);
}
Triangle::Triangle(const vec2& p1, const vec2& p2, const vec2& p3)
{
origin = p1;
v0 = vec2(p3 - p1);
v1 = vec2(p2 - p1);
dot00 = v0.dot(v0);
dot01 = v0.dot(v1);
dot11 = v1.dot(v1);
const num denom = dot00 * dot11 - dot01 * dot01;
invDenom = 1 / denom;
}
bool Triangle::barycentric_coords(const vec2& px, vec2& uv, int& i) const
{
i = 0;
const vec2 v2 = px - origin;
const num dot12 = v1.dot(v2);
const num dot02 = v0.dot(v2);
num u = (dot11 * dot02 - dot01 * dot12) * invDenom;
num v = (dot00 * dot12 - dot01 * dot02) * invDenom;
if (!(u >= 0 && v >= 0))
return false;
if (u + v > 1)
{
i = 1;
u = 1 - u;
v = 1 - v;
}
uv = vec2(u, v);
return u >= 0 && v >= 0 && u + v <= 1;
}
std::pair<vec2i, vec2i> pose_transform::get_bounds(const vec2& size)
{
const num x = size.x(), y = size.y();
const vec3 corners[] = {
{ -x, -y, 0 },
{ x, -y, 0 },
{ -x, y, 0 },
{ x, y, 0 },
};
vec2 min(w-1, h-1), max(0, 0);
for (unsigned k = 0; k < 4; k++) // NOLINT(modernize-loop-convert)
{
const vec2 pt = project(corners[k]) + vec2(w/2, h/2);
min.x() = std::fmin(min.x(), pt.x());
min.y() = std::fmin(min.y(), pt.y());
max.x() = std::fmax(max.x(), pt.x());
max.y() = std::fmax(max.y(), pt.y());
}
min.x() = clamp(min.x(), 0, w-1);
min.y() = clamp(min.y(), 0, h-1);
max.x() = clamp(max.x(), 0, w-1);
max.y() = clamp(max.y(), 0, h-1);
#if 0
{
QPainter p(&image);
p.drawRect(min.x(), min.y(), max.x()-min.x(), max.y()-min.y());
}
#endif
return std::make_pair(vec2i(iround(min.x()), iround(min.y())),
vec2i(iround(max.x()), iround(max.y())));
}
void pose_transform::project_quad_texture()
{
vec3 bgcolor;
{
QColor bg = dst->palette().background().color();
image.fill(bg);
bgcolor = vec3(bg.red(), bg.green(), bg.blue());
}
num dir;
vec2 pt[4];
vec2i min, max;
{
constexpr double c = 85/100.;
const int sx_ = (w - std::max(0, (w - h)/2)) * 5/9;
const int sy_ = (h - std::max(0, (h - w)/2)) * 5/9;
std::tie(min, max) = get_bounds(vec2(sx_/2.*c, sy_/2));
const vec3 dst_corners[] =
{
{ -sx_/2. * c, -sy_/2., 0 },
{ sx_/2. * c, -sy_/2., 0 },
{ -sx_/2. * c, sy_/2., 0 },
{ sx_/2. * c, sy_/2., 0 },
};
for (int i = 0; i < 4; i++)
pt[i] = project(dst_corners[i]) + vec2(w/2, h/2);
{
vec3 foo[3];
for (int i = 0; i < 3; i++)
foo[i] = project2(dst_corners[i]);
vec3 p1 = foo[1] - foo[0];
vec3 p2 = foo[2] - foo[0];
dir = p1.x() * p2.y() - p1.y() * p2.x(); // Z part of the cross product
}
}
// rotation of (0, 90, 0) makes it numerically unstable
if (std::fabs(dir) < 1e-3f)
{
lock_guard l(mtx2);
image.swap(image2);
fresh = true;
return;
}
const QImage& tex = dir < 0 ? back : front;
const unsigned orig_pitch = (unsigned)tex.bytesPerLine();
const unsigned dest_pitch = (unsigned)image.bytesPerLine();
unsigned char const* __restrict orig = tex.constBits();
unsigned char* __restrict dest = image.bits();
const int orig_depth = tex.depth() / 8;
const int dest_depth = image.depth() / 8;
constexpr unsigned const_depth = 4;
if (unlikely(orig_depth != const_depth || dest_depth != const_depth))
{
qDebug() << "pose-widget: octopus must be saved as .png with 32 bits depth";
qDebug() << "pose-widget: target texture must be ARGB32";
return;
}
Triangle t(pt[0], pt[1], pt[2]);
const vec2u dist(max.x() - min.x(), max.y() - min.y());
unsigned len = (unsigned)(dist.x() * dist.y());
if (uv_vec.size() < len)
uv_vec.resize(len);
for (int y = 0; y < dist.y(); y++)
for (int x = 0; x < dist.x(); x++)
{
uv_* __restrict uv = &uv_vec[y * dist.x() + x];
if (!t.barycentric_coords(vec2(x + min.x(), y + min.y()), uv->coords, uv->i))
uv->i = -1;
}
const int ow = tex.width(), oh = tex.height();
vec2 const origs[2][3] =
{
{
{ 0, 0 },
{ ow-1, 0 },
{ 0, oh-1 },
},
{
{ ow-1, oh-1 },
vec2(0, oh-1) - vec2(ow-1, oh-1),
vec2(ow-1, 0) - vec2(ow-1, oh-1),
}
};
for (int y_ = 0, dy = dist.y(); y_ < dy; y_++)
{
for (int x_ = 0, dx = dist.x(); x_ < dx; x_++)
{
const int y = y_ + min.y(), x = x_ + min.x();
const uv_* __restrict uv__ = &uv_vec[y_ * dx + x_];
if (uv__->i != -1)
{
using uc = unsigned char;
vec2 const& uv = uv__->coords;
int const i = uv__->i;
unsigned px = (unsigned)(origs[i][0].x() +
uv.x() * origs[i][2].x() +
uv.y() * origs[i][1].x());
unsigned py = (unsigned)(origs[i][0].y() +
uv.x() * origs[i][2].y() +
uv.y() * origs[i][1].y());
const unsigned orig_pos = py * orig_pitch + px * const_depth;
const unsigned pos = y * dest_pitch + x * const_depth;
if (orig[orig_pos + 3] == uc(255)) // alpha
for (int k = 0; k < 3; k++)
dest[pos + k] = orig[orig_pos + k];
else
for (int k = 0; k < 3; k++)
dest[pos + k] = (unsigned char)bgcolor(k);
}
}
}
{
lock_guard l2(mtx2);
image.swap(image2);
fresh = true;
}
}
vec2 pose_transform::project(const vec3 &point)
{
using std::fabs;
vec3 ret = rotation * point;
num z = std::fmax(num(.5), 1 + translation.z()/-80);
num w_ = w, h_ = h;
num x = w_ * translation.x() / 2 / -80;
if (fabs(x) > w_/2)
x = x > 0 ? w_/2 : w_/-2;
num y = h_ * translation.y() / 2 / -80;
if (fabs(y) > h_/2)
y = y > 0 ? h_/2 : h_/-2;
return { z * (ret.x() + x), z * (ret.y() + y) };
}
vec3 pose_transform::project2(const vec3 &point)
{
return rotation * point;
}
template<typename F>
inline void pose_transform::with_image_lock(F&& fun)
{
lock_guard l(mtx2);
fun(image2);
}
|