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/* Homepage http://facetracknoir.sourceforge.net/home/default.htm *
* *
* ISC License (ISC) *
* *
* Copyright (c) 2015, Wim Vriend *
* *
* Permission to use, copy, modify, and/or distribute this software for any *
* purpose with or without fee is hereby granted, provided that the above *
* copyright notice and this permission notice appear in all copies. *
*/
#pragma once
#ifndef INCLUDED_FSUIPCSERVER_H
#define INCLUDED_FSUIPCSERVER_H
#include <windows.h>
#include <stdlib.h>
#include "FSUIPC_User.h"
#include "api/plugin-api.hpp"
#include "ui_ftnoir_fsuipccontrols.h"
#include <QMessageBox>
#include <QSettings>
#include <QLibrary>
#include <QProcess>
#include <QDebug>
#include <QFile>
#include <QFileDialog>
#include "options/options.hpp"
using namespace options;
#define FSUIPC_FILENAME "C:\\Program Files\\Microsoft Games\\Flight Simulator 9\\Modules\\FSUIPC.dll"
struct settings : opts {
value<QString> LocationOfDLL;
settings() :
opts("proto-fsuipc"),
LocationOfDLL(b, "dll-location", FSUIPC_FILENAME)
{}
};
#pragma pack(push,1) // All fields in structure must be unaligned
typedef struct
{
int Control; // Control identifier
int Value; // Value of DOF
} TFSState;
#pragma pack(pop)
class fsuipc : public IProtocol
{
public:
fsuipc();
~fsuipc() override;
bool correct();
void pose(const double* headpose);
QString game_name()
{
return "Microsoft Flight Simulator X";
}
private:
QLibrary FSUIPCLib;
double prevPosX, prevPosY, prevPosZ, prevRotX, prevRotY, prevRotZ;
settings s;
template<typename t>
static int scale2AnalogLimits(t x, t min_x, t max_x );
};
class FSUIPCControls: public IProtocolDialog
{
Q_OBJECT
public:
FSUIPCControls();
void register_protocol(IProtocol *) {}
void unregister_protocol() {}
private:
Ui::UICFSUIPCControls ui;
settings s;
private slots:
void doOK();
void doCancel();
void getLocationOfDLL();
};
class fsuipcDll : public Metadata
{
public:
QString name() { return QString("FSUIPC -- Microsoft FS2002/FS2004"); }
QIcon icon() { return QIcon(":/images/fs9.png"); }
};
#endif//INCLUDED_FSUIPCSERVER_H
//END
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