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/* Copyright (c) 2015 Stanislaw Halik <sthalik@misaki.pl>
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*/
#pragma once
#include "ui_ftnoir_mousecontrols.h"
#include <QDebug>
#include "api/plugin-api.hpp"
#include "options/options.hpp"
using namespace options;
struct settings : opts {
value<int> Mouse_X, Mouse_Y;
value<slider_value> sensitivity_x, sensitivity_y;
settings() :
opts("mouse-proto"),
Mouse_X(b, "mouse-x", 0),
Mouse_Y(b, "mouse-y", 0),
sensitivity_x(b, "mouse-sensitivity-x", slider_value(200, 25, 500)),
sensitivity_y(b, "mouse-sensitivity-y", slider_value(200, 25, 500))
{}
};
class mouse : public IProtocol
{
public:
mouse();
module_status check_status() override { return status_ok(); }
void pose( const double *headpose) override;
QString game_name() override;
int last_x, last_y;
private:
static int get_delta(int val, int prev);
static int get_value(double val, double sensitivity, bool is_rotation);
struct settings s;
};
class MOUSEControls: public IProtocolDialog
{
Q_OBJECT
public:
MOUSEControls();
void register_protocol(IProtocol *) {}
void unregister_protocol() {}
private:
Ui::UICMOUSEControls ui;
settings s;
private slots:
void doOK();
void doCancel();
};
class mouseDll : public Metadata
{
public:
QString name() { return otr_tr("mouse emulation"); }
QIcon icon() { return QIcon(":/images/mouse.png"); }
};
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