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/* Copyright (c) 2016, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include "ui_vjoystick.h"
#include "api/plugin-api.hpp"
#include "compat/macros.hpp"
#include <windows.h>
enum state : signed char
{
state_notent = -1,
state_fail = -2,
state_success = 1,
};
class handle final
{
public:
static constexpr unsigned axis_count = 6;
static const unsigned char axis_ids[axis_count];
private:
state joy_state;
LONG axis_min[6] {};
LONG axis_max[6] {};
void init();
public:
handle();
~handle();
state get_state() { return joy_state; }
LONG to_axis_value(unsigned axis_id, double val);
};
class vjoystick_proto : public TR, public IProtocol
{
Q_OBJECT
handle h;
public:
vjoystick_proto();
~vjoystick_proto() override;
module_status initialize() override;
void pose( const double *headpose ) override;
QString game_name() override { return tr("Virtual joystick"); }
private:
};
class vjoystick_dialog final : public IProtocolDialog
{
Q_OBJECT
public:
vjoystick_dialog();
void register_protocol(IProtocol *) override {}
void unregister_protocol() override {}
private:
Ui::vjoystick ui;
};
class vjoystick_metadata : public Metadata
{
Q_OBJECT
QString name() { return tr("Joystick emulation -- vjoystick"); }
QIcon icon() { return QIcon(":/images/vjoystick.png"); }
};
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