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/* Copyright (c) 2016, Stanislaw Halik <sthalik@misaki.pl>
* Permission to use, copy, modify, and/or distribute this
* software for any purpose with or without fee is hereby granted,
* provided that the above copyright notice and this permission
* notice appear in all copies.
*/
#pragma once
#include "ui_vjoystick.h"
#include "api/plugin-api.hpp"
#include "compat/macros.hpp"
enum status
{
};
class vjoystick : public TR, public IProtocol
{
Q_OBJECT
public:
vjoystick();
~vjoystick() override;
module_status initialize() override;
void pose( const double *headpose ) override;
QString game_name() override { return tr("Virtual joystick"); }
private:
long axis_min[6] {};
long axis_max[6] {};
[[nodiscard]] bool init();
int to_axis_value(unsigned axis_id, double val) const;
static constexpr unsigned axis_count = 6;
static const unsigned char axis_ids[axis_count];
bool status = false;
bool first_run = true;
};
class vjoystick_dialog final : public IProtocolDialog
{
Q_OBJECT
public:
vjoystick_dialog();
void register_protocol(IProtocol *) override {}
void unregister_protocol() override {}
private:
Ui::vjoystick ui;
};
class vjoystick_metadata : public Metadata
{
Q_OBJECT
QString name() override { return tr("Joystick emulation -- vjoystick"); }
QIcon icon() override { return QIcon(":/images/vjoystick.png"); }
};
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